This excellent project shows how to create a Tetris Game in VB5 (and VB6) using just the standard VB controls.
Difference with Other Tetris Games:
- works with levels, with different widths
- get rid of all ‘yellow balls’ is enough to go to the next level
After you launch the program, you always start at level 0. Unless you close the application you can play the game again and again, moving up the levels when you pass at least 3 levels in one game. For instance, if you don’t get to level 3 in your first game, you will have to restart at level 0. On the other hand if you end at level 14, you’ll be able to restart at level 12.
There are 100 levels at present. For every level you can find a trick to pass through it. Without this tricks you will have a hard time to pass levels. When there are no more levels, you will get random levels instead. Of course this means you will have to pass a hundred levels before you reach this point.
- left/right cursor – move falling piece left/right
- up cursor – rotate falling piece
- down cursor – speed up fall rate of piece
- space – fast dropdown of falling piece
Rules of the Game
As soon as all ‘yellow balls’ are removed from the playing field, you can resume with the next level. When the ‘Extend with balls’ flag is set, new ‘yellow balls’ will appear as a kind of falling pieces. They can be a great help in certain situation. They can be a terrible nuissance in other situations.
Per piece 100 Per line 1000 Per level 100000 divided by the no. of lines you needed to pass through the level --> the less lines, the more points you get Per 5 levels 50000
PROJECT NAME: stris.vbp ENVIRONMENT: This is a VB5 project, which will run under Windows 9x. No other than basic VB-controls are used. YOU CAN LEARN: How to build a (tetris) game. COPYRIGHT: None. I made the code myself and everybody is free to use it. RUNTIME FILES: stris.exe levels.dat strishelp.txt CODE FILES: stris.vbp/.vbw frmDial.frm/.frx frmStris.frm/.frx stris.bas nstris.ico F8blk.bmp help.ico