IDataObject,IEnumFORMATETC,IDropSource,IDropTarget,IDragSourceHelper,IDropTargetHelper
Tools used: Microsoft. Platform SDK Whistler Beta 1 and VC++ 6.0 (SP5), WTL
Platform used: Windows 2000
I tried to create as generic Drag and Drop classes as
possible. Here is what I came up with. I think it’s a good starting point if you’re looking
to add drag and drop support to your app. The demo project has sample code for various
clipboard formats:
- CF_TEXT
- CF_HDROP
- CF_BITMAP
- CF_DIB
- CF_ENHMETAFILE
and MEDIUMs:
- TYMED_HGLOBAL
- TYMED_ISTREAM
- TYMED_ENHMF
- TYMED_GDI
Some screenshots of image drag and drop from static window:
Fig. 1. Dragging from static window to WordPad
Fig. 2. Using Clipboard
Fig. 3. Pasting the above clipboard contents into WordPad
Usage:
To enable your window as a DropTarget.
- Derive a class from CIDropTarget.
- Override OnDrop. Return true or false from this
method. If true, base class will free the medium. If false, it won’t free the
medium. - Call ::RegisterDragDrop for your window.
- Add Supported formats by calling
CIDropTarget::AddSuportedFormat. - Optionally override other methods such as DragOver
and DragLeave. I used it for the tree to highlight the current
item.
Example:
class CTreeDropTarget : public CIDropTarget
{
public:
virtual bool OnDrop(FORMATETC* pFmtEtc, STGMEDIUM&
medium, DWORD *pdwEffect)
{
if(pFmtEtc->cfFormat == CF_TEXT &&
medium.tymed == TYMED_HGLOBAL)
{
// Handle it
}
return true;
}
// etc...};
In your Window derived class create a member of CTreeDropTarget. Then initialize it like this:
{
// ...
m_pDropTarget = new CTreeDropTarget(m_hWnd);
RegisterDragDrop(m_hWnd,m_pDropTarget);
// create the supported formats:
FORMATETC ftetc = {0};
ftetc.cfFormat = CF_TEXT;
ftetc.dwAspect = DVASPECT_CONTENT;
ftetc.lindex = -1;
ftetc.tymed = TYMED_HGLOBAL;
m_pDropTarget->AddSuportedFormat(ftetc);
ftetc.cfFormat = CF_HDROP;
m_pDropTarget->AddSuportedFormat(ftetc);
//...
}
That's all for drop target.
To enable your window as the Drag and Drop source:
- Catch the Windows message that initiates the drag and
drop such as TVN_BEGINDRAG. - In the message function handler create new
CIDataObject and CIDropSource. - Create the clipboard formats and medium for those
formats. - Call SetData to add the clipboard formats and medium to DataObject.
Second parameter to SetData indicates if DataObject should take
the ownership of medium or not. If set to TRUE, then DataObject
takes the ownership of your medium, you don't need to free it. Otherwise, it
will make a copy of your medium without releasing the one you gave it.
Example:
LRESULT OnBegindrag(...)
{
CIDropSource* pdsrc = new CIDropSource;
CIDataObject* pdobj = new CIDataObject(pdsrc);
// Init the supported format
FORMATETC fmtetc = {0};
fmtetc.cfFormat = CF_TEXT;
fmtetc.dwAspect = DVASPECT_CONTENT;
fmtetc.lindex = -1;
fmtetc.tymed = TYMED_HGLOBAL;
// Init the medium used
STGMEDIUM medium = {0};
medium.tymed = TYMED_HGLOBAL;// medium.hGlobal = init to something
// Add it to DataObject
pdobj->SetData(&fmtetc,&medium,TRUE);// Release the medium for me
// add more formats and medium if needed
// Initiate the Drag & Drop
::DoDragDrop(pdobj, pdsrc, DROPEFFECT_COPY, &dwEffect);
}
To use the shell's drag image manager (comes with Windows 2000):
You don't need to add the support for it if you are acting as drop
target. It is encapsulated in CIDropTarget class. If you're acting as
data source:
- Create an instance of CDragSourceHelper before
calling ::DoDragDrop.
- Call CDragSourceHelper::InitializeFromWindow or CDragSourceHelper::InitializeFromBitmap.
Adding the Copy/Paste through clipboard is not much work either.
Example:
LRESULT OnContextMenu(...)
{
// ...
CIDataObject* pdobj = new CIDataObject(NULL);
// Init FORMATETC and STGMEDIUM just like before
// Add the format and medium to Dataobject>
pdobj->SetData(&fmtetc,&medium,TRUE);
// Add data to clipboard
OleSetClipboard(pdobj);OleFlushClipboard(); // render the data on clipboard,
// so it's available even if we
// close the app
// ...
}
References:
- Sample that comes with PSDK ..\Microsoft Platform SDK\Samples\WinUI\Shell\DragImg\
- SeeDIB.exe
Shows 16 and 32 Bits-Per-Pel Bitmap Formats
- How to
Create & Play Enhanced Metafiles in Win32
Downloads
Download demo project - 76 Kb
Download source - 6 Kb