[description]
Draw a stickman, and then guide him through a fantastic world of adventure. Using an assortment of pencils, draw elements, tools, and weapons to solve puzzles and overcome obstacles.
Explore diverse environments and encounter unusual creatures as you draw your way through 14 levels (plus a hidden bonus level)! With the non-linear gameplay, how you overcome one environment will determine which level you unlock next. Each level is filled with hidden secrets and achievements.
[/description]
[developmentnotes]
Draw A Stickman was developed using C# and Visual Studio. The original game targeted the Web, and was written with Javascript and SVG graphics.
Because of immediate initial demand, they decided to re-write it to be native on different devices. They knew SVG and JavaScript weren’t going to give them the frame rates they needed for an application. By using tools such as Xamarin, they were able to compile natively and get the performance they needed.
Hitcents was looking at whether to using Flash to iOS or Xamarin and settled on Xamarin (a good decision in retrospect). Xamarin’s Monogame framework would let them use the XNA APIs on all platforms. Additionally, they were a Microsoft shop using Mono, so, so they were already familiar with what Mono could do as well as with Xamarin platforms.
Microsoft asked Hitcents to port the application to Windows 8. In a first try to build the application for Windows, it only took about 4 hours because of the Xamarin platform they were using. Recently they added localization to provide twelve different languages. They were able to change this once on the back-end and have it built for the seven different platforms they target.
For more on the evolution of Stickman’s development, see Microsoft DevRadio: Using Xamarin to Create the Draw a Stickman app for Windows 8
[/developmentnotes]
[companyname]Hitcents[/companyname]
[price]2.99[/price]
[freetrial]freetrial_available[/freetrial]
[opensourceurl][/opensourceurl]