Draw a stickman, and then guide him through a fantastic world of adventure. Using an assortment of pencils, draw elements, tools, and weapons to solve puzzles and overcome obstacles.
Explore diverse environments and encounter unusual creatures as you draw your way through 14 levels (plus a hidden bonus level)! With the non-linear gameplay, how you overcome one environment will determine which level you unlock next. Each level is filled with hidden secrets and achievements.
Hitcents was looking at whether to using Flash to iOS or Xamarin and settled on Xamarin (a good decision in retrospect). Xamarin’s Monogame framework would let them use the XNA APIs on all platforms. Additionally, they were a Microsoft shop using Mono, so, so they were already familiar with what Mono could do as well as with Xamarin platforms.
Microsoft asked Hitcents to port the application to Windows 8. In a first try to build the application for Windows, it only took about 4 hours because of the Xamarin platform they were using. Recently they added localization to provide twelve different languages. They were able to change this once on the back-end and have it built for the seven different platforms they target.
For more on the evolution of Stickman’s development, see Microsoft DevRadio: Using Xamarin to Create the Draw a Stickman app for Windows 8