DirectX Programming Using DirectX 9, Almost as Easy as MessageBox("Hello world"); | CodeGuru

DirectX Programming Using DirectX 9, Almost as Easy as MessageBox(“Hello world”);

This animation took about five lines of source code. Environment: VC6 Win 9x/ME/2000/XP (DirectX 9 needed); NT will not be supported DirectX from Microsoft is a mighty and powerful interface, providing the programmer with a lot of functions to do anything you can think of. But the price is that using DirectX (in this case, […]

Written By
CodeGuru Staff
CodeGuru Staff
May 6, 2003
2 minute read
CodeGuru content and product recommendations are editorially independent. We may make money when you click on links to our partners. Learn More


This animation took about five lines of source code.

Environment: VC6 Win 9x/ME/2000/XP (DirectX 9 needed); NT will not be supported

DirectX from Microsoft is a mighty and powerful interface, providing the programmer with a lot of functions to do anything you can think of. But the price is that using DirectX (in this case, the 9th generation) is a kind of an enigma to most programmers who might need it for home use.

That’s the point where I come in!

I got fed up of writing the same routines every time I needed them. So, I decided to encapsulate the most common functions into a small class. This was when I first started with programming DirectX 7.

This class grew and grew over time and now we’ve reached DirectX 9. The class reached a state where it could be a powerful tool for almost everybody out there who knows how to program a simple dialog. Much more knowledge is not needed to use DirectX 9 with my class. It would be a good addon to download some more DX tools from my Web site, but the class that can be downloaded here supplies you with the following items:

  • DirectDraw
  • Direct3D (Prelit and dynamic lights, fog, Effects, Alphatransparence, Stencilbuffer, Zbuffer, etc…) in addition to some more of my helper classes, even Bumpmapping and Environmentmapping
  • DirectSound
  • DirectInput (Also ForceFeedback)
  • DirectPlay
  • DirectVoice

Simply create an object of my class and call SetParent(…); the whole world of DirectX will be available to you without endless hours of not understanding how the interfaces work. If you don’t believe, take a look at the downloads available at www.pcs-soft.de and see what I’ve done with this class in a couple of hours or days.

I wish you a good time and much success by doing whatever you feel like.

Shots from T. Bock.

Downloads


Download source – 47 Kb

CodeGuru Logo

CodeGuru covers topics related to Microsoft-related software development, mobile development, database management, and web application programming. In addition to tutorials and how-tos that teach programmers how to code in Microsoft-related languages and frameworks like C# and .Net, we also publish articles on software development tools, the latest in developer news, and advice for project managers. Cloud services such as Microsoft Azure and database options including SQL Server and MSSQL are also frequently covered.

Property of TechnologyAdvice. © 2026 TechnologyAdvice. All Rights Reserved

Advertiser Disclosure: Some of the products that appear on this site are from companies from which TechnologyAdvice receives compensation. This compensation may impact how and where products appear on this site including, for example, the order in which they appear. TechnologyAdvice does not include all companies or all types of products available in the marketplace.