Creating the CBitmapPicture Object | CodeGuru

Creating the CBitmapPicture Object

       Environment: CBitmapPicture is derived from CBitmap. It allows the user to load jpg, gif, bmp, and dib formats from a file or from the resouce and store them as a CBitmap object. Public Operations Load from file given supplied path BOOL Load(CString sFilePathName); Load from resouce; give ResourceName and Type BOOL Load(UINT ResourceName, CString […]

Written By
CodeGuru Staff
CodeGuru Staff
Oct 7, 2002
1 minute read
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Environment:

CBitmapPicture is derived from CBitmap. It allows the user to load jpg, gif, bmp, and dib formats from a file or from the resouce and store them as a CBitmap object.

Public Operations

  • Load from file given supplied path
  • BOOL Load(CString sFilePathName);
  • Load from resouce; give ResourceName and Type
  • BOOL Load(UINT ResourceName, CString ResourceType);
  • Display CFileDialog and choose from supported image types
  • BOOL SelectFileAndLoad();

CBitmapPicture uses the IPicture interface just as Internet Explorer does to load jpg and gif files. The IPicture interface is then converted to a bitmap interface.

CBitmpaPicture utilizes code from:
class CPicture—Author: Dr. Yovav Gad, EMail: Sources@SuperMain.com, Web: www.SuperMain.com
function LoadBMPImage—Author: Zafir Anjum

Example Usage

  • Load a job from resource; then Select it into CStatic Image object m_Display
  • Picture.Load(IDR_JPG_SPACE31,"JPG")
    m_Display.SetBitmap((HBITMAP)Picture.GetSafeHandle());
  • Select and Load file; then Select into CStatic Image object m_Display
  • if(Picture.SelectFileAndLoad())
    m_Display.SetBitmap((HBITMAP)Picture.GetSafeHandle());

Downloads

Download demo project and source files – 1.15 Mb

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