Changing Bitmaps Color Depth | CodeGuru

Changing Bitmaps Color Depth

Environment: MSVC 6.0 The basic problem of this code was to decrease a color depth of great bitmaps (like 8000 x 8000 pixels) to – for example – 4 bits per pixel and solving nearly (! see below) the original color palette. The first attempt was to use the method as shown in DDBtoDIB. But […]

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CodeGuru Staff
CodeGuru Staff
Mar 18, 2002
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Environment: MSVC 6.0

The basic problem of this code was to decrease a color depth of great bitmaps (like 8000 x 8000 pixels)
to – for example – 4 bits per pixel and solving nearly (! see below) the original color palette.

The first attempt was to use the method as shown in DDBtoDIB. But such great bitmaps
produce an error: They do nothing sencefull in functions like GetDIBits. So I handle the bitmap in bands of smaller
bitmap data and make direct file reading/saving operations of the bitmaps.


Because of the internal mapping of the color palette to the system palette I got some
strange results. Also, by realizing the whole number of really used colors, I ve got
another problem with the previous banding of the bitmap, which show me only a small part of the
overall used colors. This was the second problem. So I create a color palette by counting
and adding the colors of each band to a global color palette of the bitmap.


A small problem still remains: By mapping the source bitmap into memory, the color
palette cannot be solved exactly. If the color palette cannot be mapped into the
system palette, the result color palette may differ by a few percent. But I
didn’t spend more time to this fact because the present solution was sufficient for me.


The result is a class BitmapLib with two (static) methods, ChangeColorDepth() and
GetUsedColors().


BOOL  CBitmapLib::ChangeColorDepth( CString const & stSrcBitmapFile,
                                    CString const & stDstBitmapFile,
                                    WORD const      wDstBitCount,
                                    CProgressCtrl * pProgressCtrl = NULL );

ChangeColorDepth() changes a color depth of a file based bitmap and saves the result
into a destination file. The operation is done by increasing or decreasing the
bits per pixel through the whole range from 1 to 32 (thus converting also from
device dependent into device independent or the way back). The progress control
is only used if nescessary and showing the work progress (great bitmaps
last a few seconds …)


int CBitmapLib::GetUsedColors( CString const & stSrcBitmapFile,
                               RGBQUAD *       pColorTable,
                               WORD const      wMaxColorTableSize,
                               CProgressCtrl * pProgressCtrl = NULL );
int CBitmapLib::GetUsedColors( BITMAPINFO const * pBmi,
                               BYTE const *       pBits,
                               UINT const         nStartScanLine,
                               UINT const         nScanLines,
                               RGBQUAD *          pColorTable,
                               WORD const         wMaxColorTableSize,
                               WORD &             wUsedColors );

A byproduct of the operation ChangeColorDepth() is the method GetUsedColors(), which count the the really used colors and produces a color table of the used colors.


Both methods abort its operation, if the destination color depth is not sufficient enough
for the number of used colors in the source bitmap. This means that you always must have a raw idea
of the final color table result – you cannot convert any High/True color bitmap with an unlimited
size of used colors down to a DIB! Therefore you will need some intelligent algorithm, which must be
incorporated within the library.

Downloads


Download source (class implementation and header) – 6 Kb

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