Making a button | CodeGuru

Making a button

Bruce Eckel’s Thinking in Java Contents | Prev | Next Making a button is quite simple: you just call the Button constructor with the label you want on the button. (You can also use the default constructor if you want a button with no label, but this is not very useful.) Usually you’ll want to […]

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CodeGuru Staff
Mar 1, 2001
1 minute read
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Making


a button is quite simple: you just call the

Button
constructor with the label you want on the button. (You can also use the
default constructor if you want a button with no label, but this is not very
useful.) Usually you’ll want to create a handle for the button so you can
refer to it later.

The


Button

is a component, like its own little window, that will automatically get


repainted as part of an update. This means that you don’t explicitly


paint a button or any other kind of control; you simply place them on the form


and let them automatically take care of painting themselves. So to place a


button on a form you override


init( )

instead


of overriding


paint( )

:

//: Button1.java
// Putting buttons on an applet
import java.awt.*;
import java.applet.*;
 
public class Button1 extends Applet {
  Button
    b1 = new Button("Button 1"),
    b2 = new Button("Button 2");
  public void init() {
    add(b1);
    add(b2);
  }
} ///:~ 

It’s


not enough to create the


Button

(or any other control). You must also call the


Applet
add( )

method to cause the button to be placed on the applet’s form. This seems


a lot simpler than it is, because the call to


add( )

actually decides, implicitly, where to place the control on the form.


Controlling the layout of a form is examined shortly.


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