WavPlay
This is a simple program to test a class I wrote when I needed to play some .wav files from C#. It uses the simple Win32 command PlaySound—a throwback to earlier programming days, but it works. There are only two commands, play and stop, which are really all you need a lot of times. I wrapped it all in a simple class including the defines needed for the Play method. There is not much more to this other than it works on Win2K and WinXP and is simple to use.
One other interesting thing is I used the OpenFileDialog, a pre-configured dialog box, to get a .wav file path. It is very simple to use. Just drag it from the Toolbox to your dialog box. Watch out for the “Filter” property. The documentation says:
For each filtering option, the filter string contains a description of the filter, followed by the vertical bar (|) and the filter pattern. The strings for different filtering options are separated by the vertical bar.
The following is an example of a filter string: “Text files (*.txt)|*.txt|All files (*.*)|*.*”
You can add serveral filter patterns to a filter by separating the file types with smicolons. For example: “Image Files(*.BMP;*.JPG;*.GIF)|*.BMP;*.JPG;*.GIF|All files (*.*)|*.*”
It’s fairly easy to understand, but watch out for spaces, and that the ‘|’ is used in two ways: to denote the actual search string extension, and to separate different search types. The dialog has several interesting functions as well. Have fun.
Bill
public class WAVSounds { [DllImport("WinMM.dll")] public static extern bool PlaySound(byte[]wfname, int fuSound); // flag values for SoundFlags argument on PlaySound public int SND_SYNC = 0x0000; // play synchronously // (default) public int SND_ASYNC = 0x0001; // play asynchronously public int SND_NODEFAULT = 0x0002; // silence (!default) // if sound not found public int SND_MEMORY = 0x0004; // pszSound points to // a memory file public int SND_LOOP = 0x0008; // loop the sound until // next sndPlaySound public int SND_NOSTOP = 0x0010; // don't stop any // currently playing // sound public int SND_NOWAIT = 0x00002000; // don't wait if the // driver is busy public int SND_ALIAS = 0x00010000; // name is a Registry // alias public int SND_ALIAS_ID = 0x00110000; // alias is a predefined // ID public int SND_FILENAME = 0x00020000; // name is file name public int SND_RESOURCE = 0x00040004; // name is resource name // or atom public int SND_PURGE = 0x0040; // purge non-static // events for task public int SND_APPLICATION = 0x0080; // look for application- // specific association //----------------------------------------------------------------- public void Play(string wfname,int SoundFlags) { byte[] bname = new Byte[256]; //Max path length bname = System.Text.Encoding.ASCII.GetBytes(wfname); PlaySound(bname,SoundFlags); } //----------------------------------------------------------------- public void StopPlay() { PlaySound(null,SND_PURGE); } //----------------------------------------------------------------- } //End WAVSounds class //----------------------------------------------------------------- public Form1() { // Required for Windows Form Designer support // InitializeComponent(); // // TODO: Add any constructor code after InitializeComponent // call // openFileDialog1.Title = "Select a Wave Sound File"; openFileDialog1.Filter = "Wav Files(*.wav)|*.wav| All Files(*.*)|*.*"; } //----------------------------------------------------------------- private void FindFileButton_Click(object sender, System.EventArgs e) { openFileDialog1.FileName = m_wav_file.Text; openFileDialog1.ShowDialog(); m_wav_file.Text = openFileDialog1.FileName; } //----------------------------------------------------------------- private void OnPlayButtonClick(object sender, System.EventArgs e) { WAVSounds ws = new WAVSounds(); ws.Play(m_wav_file.Text,ws.SND_ASYNC); } //----------------------------------------------------------------- private void StopButton_Click(object sender, System.EventArgs e) { WAVSounds ws = new WAVSounds(); ws.StopPlay(); } //-----------------------------------------------------------------