VMemPool | CodeGuru

VMemPool

Introduction As you know, new/delete operations take a lot of CPU time. If you work with servers, CPU time is important. If additional memory is added to the server, the servers’ available memory size will grow in a linear fashion. However, CPUs don’t behave the same (dual CPUs doesn’t necessarily mean twice the speed of […]

Written By
CodeGuru Staff
CodeGuru Staff
Mar 15, 2004
2 minute read
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Introduction

As you know, new/delete operations take a lot of CPU time. If you work with servers, CPU time is important. If additional memory is added to the server, the servers’ available memory size will grow in a linear fashion. However, CPUs don’t behave the same (dual CPUs doesn’t necessarily mean twice the speed of a one-CPU situation.) So, common server code has its own efficient memory management system. VMemPool is the one of them for me.

About the Implementation

CVMemPool is a generic (template) class because I assumed the client would want a similar usage as new/delete. So, by using CVMemPool, you can code like it’s a general pointer.

CObj* p = new CObj;

p->do();

delete p;

CVMemPool has its own ‘allocation table’ implemented by using a circular queue, so you can check whether a pointer in a pool is valid by using vmIsBadPtr. You also can check how many objects are allocated in the pool by using vmGetPoolInfo.

CVMemPool has two template variables, class objT and DWORD _dwPoolSizeT = 1000. _dwPoolSizeT is the size of the pool. You can reconfigure the pool size with this variable. objT should not be important to you. If objT is absent and you have a different class, make the object as below.

// suppose CVMemPool is like below. It's not real code.
template <DWORD _dwPoolSizeT = 1000>
class CVMemPool
{
   ...
};

class CObj1 : public CVMemPool<>
{
   ...
};

class CObj2 : public CVMemPool<>
{
   ...
};

CObj1 c1;
CObj2 c2;    // It will share a pool with c1. It is not good
             // because I need objT.

As you know, when a compiler sees the last instancing code, it will think c1 and c2 are the same template class layout, so it makes only one virtual pool (because CVMemPool<T,F>::ms_pMemPool is static.)

Usage

//make class in pool.
class CObj : public CVMemPool<CObj>
{
   ...
};

// and you can use it same like general new/delete code.
CObj* p = new CObj;     // Pool is created, and allocation in
                        // first pool block.
CObj* p2 = new CObj;    // second pool block will be used.

delete p;               // first block will be freed.
delete p2;              // second, too.
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Performance

Test environment

P4 1.6GHz, 256 Mb RAM, Windows 2000 Professional, release executable testing. Two situations tested:

first, CObj is 1,000 bytes size and loop new and delete 10,000 , 20.000 ….

first, CObj is 10,000 bytes size and loop new and delete 10,000 , 20.000 ….

( n * 1,000 is wrong, n* 10,000 is right, sorry )

The results are below.

I can’t say that these results are exactly right, but I think CVMemPool will be better than the default heap operation (new/delete) on the server side, or on the client side for some CPU’s.

In the second situation, I tested 6,000 or over, but I couldn’t see the result on the ‘Heap’ because the program gave a fatal error—insufficient memory—surely, CVMemPool works well and fast.

I hope it helps you. Thanks a lot!

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