SmartEdit control

SmartEdit and Slider Test

The code included here implements what I call a Smart Edit control. 
This began life in a sample from the MSDN called CTRLTEST.  This control
was originally called CParsedEdit and it allows one to specify types of allowable
characters that can be entered into an edit box.  I have changed its name
to CSmartEdit and added more functionality to it.  It now supports more
character types including numbers, characters, floating point (with exponents),
underscores, and negative signs.  The biggest enhancement in functionality
is that one can associate or link an edit box with a slider to provide what I call
coordinated updates.  This means that if you drag the slider around you will
see a corresponding change in the number displayed in the edit box and vice-versa. 
I call the derived slider control class CLinkSlider.

As an added bonus, I have included some bitmapped button images that came with the
original sample and some that I drew myself.  The bitmaps I drew are for the
disabled states of ok and cancel and for all four states of the apply and help buttons. 
The four button states are up, down, focused, and disabled.  The names of bitmaps
end in U, D, F, and X for the four states.

It is very easy to use the CSmartEdit control.  These are the steps :



  • Declare a member variable of type CSmartEdit in the AFX_DATA section of the dialog.


  • Add a DDX_Control statement in the AFX_DATA_MAP to associate the resource to the member.

  • In OnInitDialog set the type of the control with SetParseType.

As you probably know, the class wizard can do the first two steps for you. 
Note that the resource style of the edit box does NOT have to be anything special.

It is also very easy to use the CLinkSlider control.  These are the steps :


  • Add a CSmartEdit control as in steps 1 and 2 above.

  • Add a CLinkSlider control similar to steps 1 and 2 above.

  • In OnInitDialog link the slider and edit box by calling SetSlideLink and pass the
    resource id of the slider.

  • Also in OnInitDialog, set the minimum and maximum values and the number of ticks for
    the slider with SetParams  There are two versions of this function, one for integers
    and one for floating point doubles.  The floating point version also takes a format
    string that specifies how the value will be displayed.

Here is a code snippet that illustrates using a smart edit box and two linked
slider-edit boxes, one integer and one floating point.

	// Dialog Data in dialog class declaration

	//{{AFX_DATA(CTestSlidersDlg)
	enum { IDD = IDD_SLIDE_DLG };
	CSmartEdit	m_Edit1;
	CSmartEdit	m_Edit2;
	CSmartEdit	m_Edit3;
	CLinkSlider	m_Slider1;
	CLinkSlider	m_Slider2;
	//}}AFX_DATA

	...

	// in dialog's DoDataExchange function

	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CTestSlidersDlg)
	DDX_Control(pDX, IDC_EDIT1, m_Edit1);
	DDX_Control(pDX, IDC_EDIT2, m_Edit2);
	DDX_Control(pDX, IDC_EDIT3, m_Edit3);
	DDX_Control(pDX, IDC_SLIDER1, m_Slider1);
	DDX_Control(pDX, IDC_SLIDER2, m_Slider2);
	//}}AFX_DATA_MAP

	...

	// in dialog's OnInitDialog function

	CDialog::OnInitDialog();

	// setup first slider-edit box - integer

	m_Edit1.SetSlideLink( this, IDC_SLIDER1 );
	m_Edit1.SetParams( -100, 100, 10 );
	m_Edit1.SetValue( 0 );

	// setup second slider-edit box - floating point

	m_Edit2.SetSlideLink( this, IDC_SLIDER2 );
	m_Edit2.SetParams( 0.0, 10.0, 10, "%6.3f" );
	m_Edit2.SetValue( 2.0 );

	// setup third edit box - it is not linked and accepts only letters

	m_Edit3.SetParseType( SES_LETTERS );


Lastly, I will briefly describe how to use the bitmapped buttons.


  • Define a button resource in the dialog that has Owner Draw style enabled.

  • Declare a variable in the dialog of type CBitmapButton.

  • In OnInitDialog call Button.AutoLoad( ButtonId, this )

That’s all there is to it.  The one gotcha to using AutoLoad is that the
text of the button must match the name of the bitmap.  This means that for
the cancel button, its text MUST be Cancel and for the apply button, its text MUST
be Apply.  Note that case does not matter for the text of the button. 
See the documentation on CBitmapButton for more details.

A note about Unicode : first of all, I have attempted to make this compatable
with Unicode but I have not tested it with a MBCS.  The principle area where
it matters use Unicode-compatable functions for checking each character entered
into the edit box.  Please let me know of any problems encountered (and
successes 🙂

The demo project is a dialog app having four dialogs.  One is the choser
dialog and the others are for testing just the edit boxes, just the buttons, and
one that shows all of the controls together as depicted in the image.

This code was developed and tested using Visual C++ v5.0 on NT v4.0 SP3.

Download demo project – 16 KB

Download source – 6 KB

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