Creating Drag Image for a CTreeCtrl without images | CodeGuru

Creating Drag Image for a CTreeCtrl without images

The method CreateDragImage is used during drag’n drop to create a drag image. The problem is that it only works for a CTreeCtrl with images. The following method, CreateDragImageEx, checks whether the CTreeCtrl has a valid normal CImageList. If so, it just calls the standard CreateDragImage method and returns. If, on the other hand, no […]

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CodeGuru Staff
CodeGuru Staff
Aug 4, 1999
1 minute read
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The method CreateDragImage is used during drag’n drop to create a
drag image. The problem is that it only works for a CTreeCtrl with
images. The following method, CreateDragImageEx, checks whether the
CTreeCtrl has a valid normal CImageList. If so, it just calls the
standard CreateDragImage method and returns.

If, on the other hand, no valid CImageList is found, a bitmap is created
based on the size of item rect, and the item text is drawn into it.
Then a CImageList is created and the bitmap is added to it.

CImageList* CTreeCtrlEx::CreateDragImageEx(HTREEITEM hItem)
{
	if(GetImageList(TVSIL_NORMAL) != NULL)
		return CreateDragImage(hItem);

	CRect rect;
	GetItemRect(hItem, rect, TRUE);
	rect.top = rect.left = 0;

	// Create bitmap
	CClientDC	dc (this);
	CDC 		memDC;

	if(!memDC.CreateCompatibleDC(&dc))
		return NULL;

	CBitmap bitmap;
	if(!bitmap.CreateCompatibleBitmap(&dc, rect.Width(), rect.Height()))
		return NULL;

	CBitmap* pOldMemDCBitmap = memDC.SelectObject( &bitmap );
	CFont* pOldFont = memDC.SelectObject(GetFont());

	memDC.FillSolidRect(&rect, RGB(0, 255, 0)); // Here green is used as mask color
	memDC.SetTextColor(GetSysColor(COLOR_GRAYTEXT));
	memDC.TextOut(rect.left, rect.top, GetItemText(hItem));

	memDC.SelectObject( pOldFont );
	memDC.SelectObject( pOldMemDCBitmap );

	// Create imagelist
	CImageList* pImageList = new CImageList;
	pImageList->Create(rect.Width(), rect.Height(),
	 ILC_COLOR | ILC_MASK, 0, 1);
	pImageList->Add(&bitmap, RGB(0, 255, 0)); // Here green is used as mask color

	return pImageList;
}
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