Richard Newcombe takes us into the basics of building and moving inside a 3D world of our own making, using Windows Presentation Foundation (WPF) and VB.NET.
Latest Animation Articles
Richard Newcombe takes a look at the basic building blocks of a 3D world. While 2D animation was done by hard coding all of the graphics, 3D animation is much easier, using the WPF (Windows Presentation Foundation) graphical subsystem to handle the actual image rendering.
Richard Newcombe takes a look at Bitmap Animations in VB.NET. VB6 made extensive use of API's to load and initialize large quantities of smaller images. .NET has the GDI+ dynamic library, with a large selection of graphic classes and functions, which means that we no longer require API's to manipulate images.
Discover how to Interact with the objects on a playing field. The article uses a game as a base for the code.
In this article we ensure smooth animation and eliminate any flicker.
Discover how to update the VB6 Asteroids project to run in VB.NET.
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The Transactional File System (TxF), which allows access to an NTFS file system to be conducted in a transacted manner through extensions to the Windows SDK API. MFC 10, has been extended to support TxF and related technologies. This support allows existing MFC applications to be easily extended to support kernel transactions.
Did you ever stop to thoroughly explore some of the more esoteric types, Lists and Stacks, that are available in the .NET collections namespace?
Learn how to make your own usable .NET Component with Visual Basic.
Arun Karthick introduces you to the state machine model and shows you how to create a simple working state machine sample using the .NET framework in the C# language.