Learn to create a simple animation within Unity3D, starting from C#.
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Examine ImageSharp, still in alpha, for your figure-processing needs. It's quite versatile.
Continue your studies in using Unity3D with a lesson on C# scripting.
Learn how to create a new project for a 3D game, add a simple object to your 3D world, and build a UWP application from this project.
Because it's often easier to address pixels/cells directly than to use Windows Forms or something similar, it's very often simpler to manipulate raw pixel data directly.
Creating game programs and graphics programs is easy with XNA Game Studio and Microsoft Visual Studio.
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Learn to implement exception handling mechanism in C++.
With the arrival of C# 7, tuples have changed quite a bit. If you haven't been using them, read this article; you might reconsider their use.
Become introduced to the fantastic world of .NET Core.
Take advantage of pattern matching to check for patterns in your code, improve performance, and simplify your code.