Learn how to support touchscreens in your applications on handsets running Qualcomm Brew.
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Memory-map files to save valuable RAM or simplify file parsing in embedded Qualcomm Brew applications.
Learn how to rapidly develop applications and add-ins using ATL for Windows CE.
Drill deeper into Mobile Development in C++ and go through the development and debugging of a Windows Mobile 6 application with a focus on MFC.
Try a no-embedded-background-needed introduction into developing Windows Mobile applications in C++. With comprehensive support for smart device development in Visual C++ and great device emulation features in the Windows Mobile SDKs, mobile development is well within the reach of all Visual C++ developers.
The application that runs on everything—this would be a dream of every developer! Use Java, one might say. But even Java has different implementations, is limited in features, and so forth, not to mention the differences for mobile devices. This article offers you few simple receipts you can use to effectively port your mobile C++ applications back and forth between several mobile platforms.
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Learn more about a few commonly used components and explore their utility and usages.
Learn how to create a new project for a 3D game, add a simple object to your 3D world, and build a UWP application from this project.
It's easy it is to make a Reversi game in Visual Basic. Learn how here.
Application Programming Interfaces (APIs) are where you have to be. It's not a matter of if as much as a matter of which.