Learn how set up an OpenGL rendering context inside an MFC control and make use of the timers MFC has to offer.
Latest OpenGL Articles
Are you an aspiring game developer who's not sure how to get started? Get a close-up look at an open source, cross-platform gaming engine that can have you on your way to creating a hit game title in no time.
Discover a MSVC++ V6 MFC SDI project that demonstrates how to access the OpenGL polygon tesselation functions in an MFC C++ application.
This class makes it easy to print output in OpenGL. Based on the code on http://nehe.gamedev.net, and made for WindowsAPI.
Learn to create a simple balloon game using OpenGL. (The corrupted source code file was reposted.)
Learn how to implement texture mapping, using OpenGL to create a texture manager. (The article was updated and a performance demo project was added.)
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Play with the Fibonacci sequence and prime numbers in this example-driven article.
Translation costs time and money, and can affect the quality of the product being made. Make sure all your team members speak the same language.