Learn how set up an OpenGL rendering context inside an MFC control and make use of the timers MFC has to offer.
Latest OpenGL Articles
Are you an aspiring game developer who's not sure how to get started? Get a close-up look at an open source, cross-platform gaming engine that can have you on your way to creating a hit game title in no time.
Discover a MSVC++ V6 MFC SDI project that demonstrates how to access the OpenGL polygon tesselation functions in an MFC C++ application.
This class makes it easy to print output in OpenGL. Based on the code on http://nehe.gamedev.net, and made for WindowsAPI.
Learn to create a simple balloon game using OpenGL. (The corrupted source code file was reposted.)
Learn how to implement texture mapping, using OpenGL to create a texture manager. (The article was updated and a performance demo project was added.)
Latest Developer VideosMore...
Latest CodeGuru Developer Columns
Become more proficient on the usage of statements to control the flow of execution through a C++/CLI application.
There's lot's more hidden under the surface of file functions than might appear at first glance.
Onscreen keyboards are practically everywhere. Now, they can be in your Visual Basic programs as well.
Most developers face a grueling challenge to please their end users. We asked their top challenge is. With over 3,000 responses, the results are now available!