Learn to employ a small utility class that allows you to modify how objects for a given class are dynamically allocated.
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"Profile" a block of C++ code with just one include file and two variable definitions.
What exactly is a tear-off? Why you might want to use one, and how the ATL supports both regular and cached tear-off interfaces. Are they worth spending time on? In this article, Andrew teaches you everything you wanted to know about tear-off interfaces, but were afraid to ask.
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