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ReplyHow do we retrieve the attributes of a xml file? Please help, thanks
ReplyVery nice!Reply
Atlast after doing so many rnd's the issues are resolved.
Work Around:
I checked with modifying #import statement with mxxml.dll, msxml2.dll, msxml3.dll, msxml4.dll dll's and namespace with MSXML and MSXML2.
Solution:
1. you can use the msxml with MSXML namespace declaration like:
#import
I check it by using MSXML2 instead of MSXML but it doesn't work. It is compiling well and working perfectly fine in VC++ 6.0 but it's not working in VC++ 7.1. If remove the code line "using namespace MSXML" it compiles. But i am facing other error when i am using XDOM functions like : "m_pXmlDomDocument.load() function does not take 1 arguments". but in function-tool-tip it's showing only 1 parameter. Pls. update the article...
ReplyI cannot build it and the error is XMLDOMFromVCDlg.cpp(230) : error C2872: 'NODE_TEXT' : ambiguous symbol how can I do?
then modify it like this
#import
I modify NODE_TEXT to MSXML::NODE_TEXT, everything is ok. it's a great sample,thank you!
ReplyThis article is excellent. It compiles and runs with no problem on Visual C++ version 6.0. With Version 7.1 (part of Visual Studio .NET 2003), there are several "ambiguous symbol" errors when compiling -- perhaps because some of these symbols are now defined by the compiler or included SDK. It would be great if the included code was updated for VC++ 7.1.
I recently needed to use some of this code for the first time in a very long time and this person's comments fixed the compiler errors you're getting (as a result of the Platform SDK): http://www.codeguru.com/Cpp/misc/misc/comments.php/c3707/?thread=3099
ReplyWell written. Thanks.
Thanks Eric. I'm thinking of updating this article and even writing a MC++ version. Would you find that useful?
ReplyWhen compiling under VC++ .Net03 use #importReplynamed_guids using namespace MSXML2; as the only import. Change any MSXML:: to MSXML2::. To get rid of ambiuous symbols, prefix them with MSXML2::.
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