VaxVoIP are providing VoIP ActiveX , VoIP OCX , VoIP COM , VoIP DLL , VoIP LIB and VoIP CAB to enable your applications and Web pages to have PC-To-PC or Peer-To-Peer Voice Conversation over the Internet Protocol (VoIP). visit: www.vaxvoip.com
Thank You.
ReplyI need som help
ReplyOriginally posted by: Whatever
Can anyone implement other better codecs in it ?
ReplyOriginally posted by: TrustKoong
How can 3pc talk in group? and sound very delay.
Originally posted by: Hasnat
VAX Voip Component is the easiest way to enable your applications and Web pages to have Voice Conversation over the Internet Protocol (VoIP). The VoIP Controls package includes VoIP ActiveX (OCX), VoIP COM DLL, VoIP .LIB and VoIP Downloadable .CAB
ReplyOriginally posted by: Venkat
Hi Guys,
Please tell me know to run this project.
Do i need any hardware to rn this project.
Please let me know.
Thanks a lot for your help in advance.
Thanks & Regards
Venkat
Originally posted by: Bryant
Dear all:
I always get two error codes, each of which are "Error in preparing buffer when resetting" and "Server Connection Dropped!", when trying to talk chat. My testing scenario is set as follows:
PC A: run talkserver
PC B and C: run talkclient
All of these three PC with same OS at the same time, including windowsXP and windows2000.
Is any idea about this and what kind of effort I can make to avoid the above problem and improve the performance?
Thanks a lot!
Originally posted by: Jay Bowden
#define SIZEVTMSGHDR 4*sizeof(BYTE)+sizeof(long) // The sum of m_ucIdentity,
Should be:
#define SIZEVTMSGHDR (4*sizeof(BYTE)+sizeof(long))
What happens is when you take "X-SIZEVTMSGHDR" it
// Get wave data buffer size
Thanks!
I noticed that this #define needs parenthesis:
expands to X-4+4 instead of X-(8)! Like
in talkclientDlg.cpp line 620:
m_uiBufLen = m_vtRecvMsgBuf.m_lLength - SIZEVTMSGHDR;
Don't know what behavior may be caused by this.
Originally posted by: gaurav
yet to see the project
ReplyOriginally posted by: Jay Bowden
That's all.
Originally posted by: Khalid Noor
You are allocating memory with new but not releasing.
m_vtMsgBuf = new VTMSG;
one solution could be
CTalkserverDlg::~CTalkserverDlg()
{
if(m_vtMsgBuf)
{
delete m_vtMsgBuf;
m_vtMsgBuf = NULL;
}
}