When I set glPolygonMode to GL_LINE,
the effect of antialiasing using GL_LINE_SMOOTH is fine,
but seems both GL_LINE_SMOOTH AND GL_POLYGON_SMOOTH
have no effect when using GL_FILL in polygonmode,
can some body help me?
I'm working with a SDI application that show a dialog box in wich I use OpenGL. I have no problem to execute the program and it works OK, but if I execute it in debug mode, sometimes (and only sometimes) I get a message box that says
"User breakpoint called from code",
and in the Output Window is written
"HEAP[Dialogo.exe]: Invalid Address specified to RtlFreeHeap( 00140000, 001BD090 )",
but this doesn't crash the program. I don't if this causes memory leaks or something like that. Does somebody know what is this an why does occurs? I think is a problem with the rendering context.
Note: In the MDI example application in this web occurs the same
When window size is increased, the article size also is increased.
But when window size is decreased, the article size is not decreased(in non-rotating mode).
How can I change article size to increase or decrease.