I am finally mature enough to appreciate the brilliance of this implementation. You mentioned in the history section that you have left out the Kriging and other interpolation code. Would you consider posting the interpolation code, or providing it upon request ? I also would be interested in how you format the *.grd files. Thankyou.
ReplyOriginally posted by: Ashutosh R. Bhatikar
#include "stdafx.h"
2. Please add opengl32.lib glu32.lib libraries in the Project settings for Win32 Release in the Object/Library Modules: edit box.
Hope this helps.
Please do the following to resolve the Release mode compilation issue:
1. Include stdafx.h file at the begining as shown under in the str.cpp file
#include <stdio.h>
#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include "Str.h"
I still can not compile your code. I have added those lines you told me. I am using Visual Studio 2005. Could you help me? Thank you.
ReplyOriginally posted by: A Novice
Good Day ,Everyone!
Whenever I run the application, an error dialog appears ,which said "error in initializing the program (0xc0000142)", I think something is wrong with the memory,
but how can I solve the problem ?
Thank you and Need your help.
2002/10/14
ReplyOriginally posted by: A Novice
Good Day ,Everyone!
Whenever I run the application, an error dialog appears ,which said "error in initializing the program (0xc0000142)", I think something is wrong with the memory,
but how can I solve the problem ?
Thank you and Need your help.
2002/10/14
ReplyOriginally posted by: caijun
Debug compiles just fine but I cant get the Release version of the demo project to compile using VCPP 6.0 in either Win95 or NT4. Get the following compiler error message,
C:\Program Files\Microsoft Visual Studio\MyProjects\OpenGL\GLDemo\Str.cpp(336) : fatal error C1010: unexpected end of file while looking for precompiled header directive
Anybody know why this happens or how to correct it?
ReplyOriginally posted by: David Matthews
I seem to be having a problem other people have noted:
C:\graphtry\Str.cpp(336) : fatal error C1010: unexpected end of file while looking for precompiled header directive
I wish to use the graph routine in an application of my own.
I made a new MDI project and added the files you have in GLSrc.zip. But it won't compile. What's going wrong?
Thanks for your help.
David
(PS the Demo makes it look like a great routine if I can get it to work in my project...)
Originally posted by: NC
Thanks for making this available to all.
Reply
Originally posted by: Michael B. Pliam
C:\Program Files\Microsoft Visual Studio\MyProjects\OpenGL\GLDemo\Str.cpp(336) : fatal error C1010: unexpected end of file while looking for precompiled header directive
Anybody know why this happens or how to correct it?
Debug compiles just fine but I cant get the Release version of the demo project to compile using VCPP 6.0 in either Win95 or NT4. Get the following compiler error message,
Originally posted by: jonathan
I have built it and get the demonstration well .
My question is how the surfer.grd and others .grd files
are got . Can the file formats like .3ds and .dxf be
converted to .grd with some converting tools ?
Originally posted by: Despair
Hi,
I'm currently working on a 3d project in opengl. The assignment is to create a floor with 7 rooms, 5 different shapes and 4 different sizes. How do you suggest I go about starting this prokect? I also have to add lighting and camera perspectives when navigating through the rooms.
Thanks