Originally posted by: Grand Templar of Reality and All Derived Illusionary Works
I'll probably use this at some point but, for now, it shall be archived.
BTW - I'll talk to His Highness about that knighting. ;)
ReplyOriginally posted by: Gerry Sarver
http://www.netnam.vn/unescocourse/computervision/12.htm
for an excellent overview of color theory (with only a couple of small copy and paste mistakes in the math ;-)
While shocklet is correct that white is (255,255,255) under RGB, under HSI white is (0,0,255) as represented by Rajiv's program. Under HSI, the first 0 means "0 degrees", where the entire range of Hues is divided into 360 degrees. The second 0, Saturation, indicates that there is no saturation (color) at all in white light. And actually, for pure white, which is just gray scale at full intensity, Hue is undefined.
BTW, great work Rajiv!
Please refer to:
Originally posted by: Mike Shupe
Your display looks nice. You should create a CMYK version -- piece of cake to create one base on your RGB picker. Also, maybe more useful since it will provide additional functionality over Windows pickers instead of just looking nicer. Let me know if you put one together.
ReplyOriginally posted by: shocklet
If you input H(0) S(255) B(255)
It is not white( 255, 255, 255 ).
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Originally posted by: Kevin Pinkerton
Thanks. I am impressed.
ReplyOriginally posted by: Alex J. Cuadros Vargas
Alex
This is very good...
I use VC++ 6 and don't have problems...
Originally posted by: Drake
Thanks!
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Originally posted by: Drake
Converted the project using VC6. There are no bitmap resources. I opened the executable and pulled them out of there. Followed the instructions.
Getting an assertion error line 214 of dib.cpp, m_void != NULL.
Any thoughts??
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Originally posted by: Charles
Thanks for the hard work.
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Originally posted by: Sherry Ramos
BOOL CDIB::Create(BITMAPINFOHEADER& bmInfo)
...
This is absolutely wonderful! Thanks for all of the hard work!!!! I did find one small memory leak when loading the bitmaps using the CCHSB.BMP and CCRGB.BMP files. I fixed it by adding one line of code to "dib.cpp":
{
DestroyDIB(); // TO CORRECT MEMORY LEAK