Hi, I write a program to play Video files using Directshow and MFC ( Visual C++ 6.0 , DirectX 9.0 ) I compile in DEBUG mode, It runs well and correctly. But when I compile in RELEASE mode. It reports error : "Unhandle exception in Playwnd.exe (MFC42.dll)0xC0000005: Access Violation" Is there any problem on MFC42.dll ? Please help me to correct it. Thank you very much. Noi - nvnoi76@yahoo.com
ReplyOriginally posted by: Dengting
??
ReplyOriginally posted by: Paddybaer
Thanks,
Have a problem:
Everytime when I start creating other Surfaces than the normal PrimarySurface and BackpufferSurface the application is being terminated without any message. When I worked on Windows Me I didn't have this problem, but since I'm on Win2k or WinXP I do!
Doesn't DirectDraw7 work on 2k or XP?
Patrick
Originally posted by: J�sep
I'm sorry guys but I haven't been following up on my article since my interests have guided me elsewhere( java ) and since I wrote this article I've become a little rusty in directdraw.
I still hope you found them usefull.
Best wishes
J�sep Valur Gu�laugsson
Originally posted by: INC
Hi,
I am currently doing a project which needs me to get a user input...
The user input will specify the picture frames the user wants to view... eg: from frame 1 to frame 200.
After that, my GUI is supposed to display all these frames in running order... just like a movie....
Can your code be used for loading many picture frames....
so that when I open a file, the frames will automatically
load itself and subsequently show themselves... so that they run like a movie....(the file is not avi or mpeg file)
If possible, please direct me how I can go about doing that... thank you...
ReplyOriginally posted by: meynaf
More stuff to add :
- Since directdraw does not support color remapping on the fly, you could add some custom Blt() function to do this.
(gdi's BitBlt() can do this, but it's too slow)
- LoadImage() can't load anything else than BMP, but the wrapper classe might add other formats to make surfaces from
Originally posted by: Adrian
Hi
This has nothing to do with directx (I think) but I thought I might get some of your knowledge.
I need to be able to determine programmatically whether my monitor is on or off. Do you know of a way to do this?
Thanks
Adrian
Originally posted by: Penina
Is there a way to capture video (not from a file)
with direct draw? I need to get the movie frame
by frame, in order to proccess it.
Thank you,
Penina.
Originally posted by: Nikita Saprykin
How can I use simple GDI Text in(not on) Direct3d window?
ReplyOriginally posted by: Jesper
From which libery is IID_IDirectDraw2. (I have a linkage error)