Seeing the fact that the game Tetris has turned 25, recently, I thought it'd be nice to create my own version of the popular game. OK, not entirely different, the game still needs to have all the necessary shapes, called tetrominoes, but we'll get to the complicated things a bit later. For now, all you need to know is that we are going to create our own Tetris game, throughout this article series.
Logic / Explanation
Tetris makes use of tetrominoes. A tetromino, also spelled tetramino or tetrimino, is a geometric shape composed of four squares, connected orthogonally. This is a particular type of polyomino, just like dominoes and pentominoes. Sometimes the term is generalized to apply to configurations of four orthogonally connected cubes. There are seven possible shapes :
Planning this project actually took some time. Obviously you cannot just jump in and create the project and it will be perfect. you always have to think logically. As it is, we can break down this game into 4 logical parts.
The design; in other words the form's design, the user interface - what the user will see, and do.
This part is probably the most important piece of the puzzle of all. Without this piece, there will be no game at all. I am talking about the Grid. The grid is a set of invisible blocks. Everything displayed, will be in the grid. having a grid will help us in determining where precisely each shape ( and further each block of each shape ) is. Having a grid further simplify our shapes' navigation.
A Display object. No, it is not the graphics object with which we draw. It is a separate object which basically assists in double buffering. This means that there will be no glitches or breaks in animation during the game. How this works is that it creates a separate graphics object, and copies the current objects to an from it, but more on that in the next instalment of this series.
Shapes. The shapes must be handled separately. The physical drawing of the shapes, plus the movement of them. This will be explained later in the article series.
We will cover only the first 2 logical parts of this game, in this article. The design is not much work. The real work came in with creating the Grid. With the Grid, we have to make sure we always know where is which object; we also need to make sure that all colours are placed correctly, and most importantly, we have to determine the empty spaces and the used spaces - we cannot place the shapes properly then. Let us start with the design of our form.