Google announced today the launch of their new open-source release of LiquidFun. Google’s new C++ 2D rigid-body physics library that offers game app developers the ability to add new and realistic physics actions to their games. LiquidFun is written in C++ and the LiquidFun library can be used with any platform with a C++ compiler which can also be downloaded from the LiquidFun project page on GitHub. Based off of the Box2D editor/library, Google’s LiquidFun includes such features as particle-based fluid simulation, a 2D physics library, and lots more. Game developers can now use LiquidFun for new game mechanics and as well as to add more realistic physics to their game play experience. Check out the full details here.
This article was originally published on December 17th, 2013