Learn how to create a new project for a 3D game, add a simple object to your 3D world, and build a UWP application from this project.
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Richard Newcombe looks at how to interact with objects in the 3D world, using a card game as a base. This article only covers the basics, but by the end of the article you will be able to interact with objects in a 3D world using the mouse.
One of the most common misconceptions is the notion that a grid is a grid. In reality, there are several different types of grids and choosing the right one for your needs can help save substantial time and effort. Choosing the wrong grid can result in tremendous effort to make it work the way you need, which is quite frustrating. Daniel Jebaraj looks at the different types of grids and the ways in which they are typically used.
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It's good practice to use code metrics to validate code; it will improve code quality and make your application maintainable and less complex.