Working with Math Routines in C#

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Basic math operators—such as plus, minus, and modulus—can get you only so far. It is only a matter of time before you find that you need more robust math routines. C# has access to a set of math routines within the base classes. These are available from within the System.Math namespace. Table 1 presents a number of the math methods available.

The Math class is sealed. A sealed class cannot be used for inheritance. Additionally, all the classes and data members are static, so you can't create an object of type Math. Instead, you use the members and methods with the class name.

Table 1: Math Routines in the Math Class

Method  Returns
Abs  Returns the absolute value of a number.
Ceiling  Returns a value that is the smallest whole number greater than or equal to a given number.
Exp  Returns E raised to a given power. This is the inverse of Log.
Floor  Returns a value that is the largest whole number that is less than or equal to the given number.
IEEERemainder  Returns the result of a division of two specified numbers. (This division operation conforms to the remainder operation stated within Section 5.1 of ANSI/IEEE Std. 754-1985; IEEE Standard for Binary Floating-Point Arithmetic; Institute of Electrical and Electronics Engineers, Inc; 1985.)
Log  Returns a value that is the logarithmic value of the given number.
Log10  Returns a value that is the base 10 logarithm of a given value.
Max  Returns the larger of two values.
Min  Returns the smaller of two values.
Pow  Returns the value of a given value raised to a given power.
Round  Returns a rounded value for a number. You can specify the precision of the rounded number. The number .5 would be rounded down.
Sign  Returns a value indicating the sign of a value. 1 is returned for a negative number, 0 is returned for zero, and 1 is returned for a positive number.
Sqrt  Returns the square root for a given value.
Acos  Returns the value of an angle whose cosine is equal to a given number.
Asin  Returns the value of an angle whose sine is equal to a given number.
Atan  Returns the value of an angle whose tangent is equal to a given number.
Atan2  Returns the value of an angle whose tangent is equal to the quotient of two given numbers.
Cos  Returns a value that is the cosine of a given angle.
Cosh  Returns a value that is the hyperbolic cosine for a given angle.
Sin  Returns the sine for a given angle.
Sinh  Returns the hyperbolic sine for a given angle.
Tan  Returns the tangent of a specified angle.
Tanh  Returns the hyperbolic tangent of a given angle.

The Math class also includes two constants: PI and E. PI returns the value of [PI] as 3.14159265358979323846. The E data member returns the value of the logarithmic base, 2.7182818284590452354.

Most of the math methods in Table 1 are easy to understand. Listing 1 presents a couple of the routines in use.

Listing 1: MathApp.cs — Using Some of the Math Routines

 1:  //  MathApp.cs - Using a Math routine
 2:  //-----------------------------------------------
 3:  using System;
 4:  
 5:  class MathApp
 6:  {
 7:     public static void Main()
 8:     {
 9:        int val2;
10:        char disp;
11:  
12:        for (double ctr = 0.0; ctr <= 10; ctr += .2)
13:        {
14:           val2 = (int) Math.Round( ( 10 * Math.Sin(ctr))) ;
15:           for( int ctr2 = -10; ctr2 <= 10; ctr2++ )
16:           {
17:              if (ctr2 == val2)
18:                 disp = 'X';
19:              else
20:                 disp = ' ';
21:  
22:              Console.Write("{0}", disp);
23:           }
24:           Console.WriteLine(" ");
25:        }
26:     }
27:  }

The following is the output:

          X           
            X         
              X       
                X     
                 X    
                  X   
                   X  
                    X 
                    X 
                    X 
                   X  
                  X   
                 X    
               X      
             X        
           X          
         X            
       X              
      X               
    X                 
  X                   
 X                    
X                     
X                     
X                     
X                     
 X                    
  X                   
    X                 
     X                
       X              
         X            
           X          
             X        
               X      
                 X    
                  X   
                   X  
                    X 
                    X 
                    X 
                   X  
                   X  
                 X    
                X     
              X       
            X         
          X           
        X             
      X               
     X                

This listing maps out the Sin method. A for statement in Lines 12 to 25 loops through double values, incrementing them by .2 each iteration. The sine of this value is obtained using the Math.Sin method in Line 14. The sine is a value from 1.0 to 1.0. To make the display easier, this value is converted to a value from 10 to 10. This conversion is done by multiplying the returned sine value by 10 and then rounding the value with the Math.Round method.

The result of doing the multiplication and rounding is that val2 is a value from 10 to 10. A for loop in Line 15 displays a single line of characters. This line of characters is spaces, with the exception of the character in the position equal to val2. Line 24 prints another space to start a new line. The result of this work is a rough display of a sine curve.

# # #



About the Author

Bradley Jones

Bradley Jones, in addition to managing CodeGuru, Brad! oversees the Developer.com Newtwork of sites including Codeguru, Developer.com, DevX, VBForums, and over a dozen more with a focus on software development and database technologies. His experience includes development in C, C++, VB, some Java, C#, ASP, COBOL, and more as well as having been a developer, consultant, analyst, lead, and much more. His recent books include Teach Yourself the C# Language in 21 Days, Web 2.0 Heroes, and Windows Live Essentials and Services.
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Comments

  • Great Stuff

    Posted by anand_n on 03/20/2004 01:19am

    Keep it up - Brad
    
    Regards,
    Anand N
    Microsoft MVP

    Reply
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