Building the Right Environment to Support AI, Machine Learning and Deep Learning
This is a companion article to A DIBSection wrapper for Win32.
Device Independant Bitmaps (DIBs) offer a means to manipulate and display bitmaps in a form that is independant of the current display setting of your computer. They are also the format of the standard windows .BMP file, and so having a means to load, display and modify DIBs is very handy.
Win32 offers many different ways of dealing with DIBs, including the standard DIB functions such as SetDIBitsToDevice, GetDIBits etc, the DrawDib functions, and the GDI functions such as BitBlt for use with DIBsections.
However, when working in a CE environment, many of the usual functions we know and love have been discarded in an effort to reduce the size of the overall OS, and as such we are only left with the possibility of using DDB's (via CBitmap) or DIBSections. This is not too much of a handycap though since DIBSections are, in a way, superior to plain DIBs in that they have an associated HBITMAP handle, and hence can be manipulated via the GDI functions such as BitBlt and StretchBlt. Furthermore, the handle to a DIBSection can be selected into a memory DC and then drawn to directly using the TextOut, Line etc GDI functions. This is far easier than accessing the bits of a DIB yourself and plotting the pixels one by one.
The only problem with DIBsections, from an MFC programmers point of view, is that there is no DIBSection wrapper. Jeff Prosise, in his book Programming Windows 95 with MFC discusses DIBSections and how great they are, but states that becuase the next version of MFC will have a DIBSection wrapper class, there is no point in him supplying one in his book. Oops! Several updates to MFC have come and gone since that book was written and still there is no sign of a DIBSection wrapper class.
With the advent of CE, DIBSections have become even more important. Here I present the CDIBSectionCE class - a DIBSection wrapper class for win32 and WinCE platforms. This class provides a simple interface to DIBSections including loading, saving and displaying DIBSections. Full palette support is provided for Win32 and CE 2.11 and above.
Note that CE introduces a new bitmap depth, namely 2 bits per pixel. This is for older 4-level grey scale devices. I use a HP 320 LX, and while the CDIBSectionCE class can accomodate 2 bpp images without any problems, loading 16bit images seems to be beyond the abilities of my machine - even though 24 and 32 bit images work fine.
Creating and displaying DIBSections
The first step in creating a DIBSection is to fill out a BITMAPINFOHEADER structure. If you are creating a DIBSection from scratch then just fill in these values with whatever you like. If, on the other hand, you wish to convert a DDB to a DIBSection then your best friend is the GetDIBits function. It fills in the BITMAPINFOHEADER structure for you by querying the values of the supplied bitmap.
Unfortunately CE does not support this function and so you must do this yourself. While this is no great drama it does make it a little more difficult to get the colour table info from the supplied bitmap. Microsoft have kindly helped us programmers along by writing the KB article "HOWTO: Get the Color Table of a DIBSection in Windows CE". One limitation of the code in the KB article is that it only extracts color table info for bitmaps that are DIBSections themselves. CDIBSectionCE gets around this by synthesizing a half-tone color table for DDB's without color table info.
Once you have the BITMAPINFOHEADER structure, including the color table entries filled in, simply call CreateDIBSection. This funtion will return a HBITMAP handle plus a pointer to the actual image bits. What more could you ask for!
To actually display the DIBSections you simply use the tried and true windows GDI functions (BitBlt etc). Some functionality is lost in CE, such as GDIFlush and SetStretchBltMode, but on the whole a HBITMAP created as a DIBSection is no different to use than a HBITMAP from a DDB.
This class is very simple to use and wraps all the messy plumbing from view. The bitmap can be set using either SetBitmap() (which accepts either a Device dependant or device independant bitmap, or a resource ID) or by using Load(), which allows an image to be loaded from disk. To display the bitmap simply use Draw or Stretch.
CDIBsectionCE dibsection; dibsection.Load(_T("image.bmp")); dibsection.Draw(pDC, CPoint(0,0)); // pDC is of type CDC* CDIBsectionCE dibsection; dibsection.SetBitmap(IDB_BITMAP); dibsection.Draw(pDC, CPoint(0,0)); // pDC is of type CDC*
The CDIBsection API includes methods for loading and displaying images, methods to extract information about the image, as well as palette options for getting and setting the current palette. Note that the palette methods are only available in win32 or in CE 2.11 or later.
void DeleteObject() // Deletes the image and frees all memory HBITMAP GetSafeHandle() const // Gets a HBITMAP handle to the image CSize GetSize() const // Gets the size of the image in pixels int GetHeight() const // Gets the height of the image in pixels int GetWidth() const // Gets the width of the image in pixels int GetPlanes() const // Gets the number of colour planes in the image int GetBitCount() const // Gets the bits per pixel for the image LPVOID GetDIBits() // Returns a pointer to the iamge bits LPBITMAPINFO GetBitmapInfo() // Returns a pointer a BITMAPINFO structure for the image DWORD GetImageSize() const // Returns the size of the image (in bytes) LPBITMAPINFOHEADER GetBitmapInfoHeader() // Returns a pointer to a BITMAPINFOHEADER structure LPRGBQUAD GetColorTable() // Returns a pointer to the RGBQUAD data in the DIB color table // Loads an image into the object. // nIDResource - Bitmap resource ID // lpszResourceName - Bitmap resource ID // hBitmap - existing image handle // palette - palette to be used for image construction (Win32 or CE 2.11 only) // lpBitmapInfo - pointer to BITMAPINFO structure // lpBits - pointer to image bits BOOL SetBitmap(UINT nIDResource); BOOL SetBitmap(LPCTSTR lpszResourceName); BOOL SetBitmap(HBITMAP hBitmap, CPalette* pPalette = NULL); BOOL SetBitmap(LPBITMAPINFO lpBitmapInfo, LPVOID lpBits); // Palette operations are only available in Win32 and CE 2.11 (or above) only CPalette *GetPalette() // Return current palette BOOL SetPalette(CPalette* pPalette) // Set current palette BOOL SetLogPalette(LOGPALETTE* pLogPalette) // Set current palette BOOL Load(LPCTSTR lpszFileName); // Load form disk BOOL Save(LPCTSTR lpszFileName); // Save to disk BOOL Draw(CDC* pDC, CPoint ptDest); // Draw image BOOL Stretch(CDC* pDC, CPoint ptDest, CSize size); // Stretch draw image
The sample demo workspace includes two project: DIBSectionTest for Win32 environments, and DIBSectionTestCE to be used when building for CE environments. You will need the CE SDKs from Microsoft to be installed before you will be able to build DIBSectionTestCE.dsw.