Learn how to create and use a transparent or opaque bitmap image in a Windows CE application.
Latest Bitmaps and the GDI Articles
If your WinCE application depends on photographic quality images, sets actively managed palettes, or works with bitmaps then you may want to use Device-Independent Bitmaps (DIBs).
Bitmaps raise all sorts of porting issues: color depth, bitmap organization, size translations, and CE support for ROP codes. Learn about adding bitmaps to your WinCE applications.
Learn to display images using the imgdecmp.dll and a modifed VOImage wrapper class.
A DIBSection wrapper for Win32 and WinCE
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Follow along with the code provided and become more proficient with using Azure Storage Tables.
In the final article in this series, put it all together and create a canvas to draw on.
Discover the world of Portable Class Libraries (PCLs) and how they can work for you.