Last week I had to create a toolbar on a dialog. I have never done this
before and I was in too much of a hurry to want to figure it all out for myself. I
turned to the code guru for help. I did find a lot of good information, but what I
really needed was a no frills, straight forward example. Often I see other people
searching for a basic example of a toolbar on a dialog in the discussion board. The
attached source is a simple, straight forward example. The source is complete, just
open the dsp and compile.
The code is documented. These steps show how how I created the application and
non code pieces.
1. Use the App Wizard to create a dialog based executable named DlgToolBar.
2. On the dialog drop an owner drawn button. 'Owner Draw' is a property under
the styles tab. I will use the default name IDC_BUTTON1. Resize the button to
the approximate size you want the tool bar.
3. Insert a tool bar and add 5 buttons. Rename the buttons ID_BUTTON1,
ID_BUTTON2 ... ID_BUTTON_5. The name of our example toolbar is
(Go to the resource tab and right click on the top folder to add a tool
4. Click on one of the five buttons you just created and press Alt-Enter.
Change the height to 30 and the width to 40.
5. Open DlgToolBarDlg.h and add the class defination CbuttonOwnerDraw. This
class will manage the owner drawn button and the messages from the toolbar.
6. The rest of the code is pretty straight forward.
This is just a how to sample. It is not UNICODE. I maintain no rights or
restrictions on the code. This example is not better or even as good as some of the
dialogs other people have submitted. I do believe it is about as simple as possible.