Study these tips to become more proficient using Unity for game development.
Latest Graphics Articles
Updated: This program presents an original way of the famous Rubik's Cube by an assembly of 27 multi-colored cubies isolated in the space. Even during its deformations, it allows a 3D vision of the cube thanks to the basic MFC graphic functions. This simulation can also rapidly calculate a solution to reordering the Cube.
This article implements a Mandelbrot renderer that is multiple times faster than a CPU-only implementation by using a new Microsoft technology called C++ AMP: Accelerated Massive Parallelism, introduced in the Visual C++ 11 Preview.
DirectWrite is a new API to render text on Windows 7 / Vista. It makes it easy to render paragraphs of text that can contain different formatting, coloring, fonts etc. It supports horizontal and vertical alignments, even vertical centering of a paragraph with multiple lines which was not possible with the old text API, etc. This article will give an introduction to the new DirectWrite API.
The Buffered Animation API makes it easy to make animations without flickering. Learn how to use this Buffered Animation API.
Class Shape can provide you with the ability to represent things appearing in a Window. Learn about this class from an industry legend.
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Follow along with the code provided and become more proficient with using Azure Storage Tables.
In the final article in this series, put it all together and create a canvas to draw on.
Discover the world of Portable Class Libraries (PCLs) and how they can work for you.