Learn about WinBattle, a tutorial on writing a multi-player network game. It also provides re-useable client/server framework code that can form the basis of subsequent projects, and resurrects a game from the early 90s: XBattle.
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Follow along with the code provided and become more proficient with using Azure Storage Tables.
In the final article in this series, put it all together and create a canvas to draw on.
Discover the world of Portable Class Libraries (PCLs) and how they can work for you.