Building the Right Environment to Support AI, Machine Learning and Deep Learning
About the Class
The class makes it possible to create a font simply and to display text all kinds in OpenGL. Unlike the class CGLInput, this class can work great under MFC (but if you use it, you have to go to the settings of the project in VC++ 6.0 and and choose for the files of the class not to use precompiled headers). The functions of the class are based on the ones that appear on the site http://nehe.gamedev.net, and it should get the credit it deserves.
How to Use the Class
First of all, you have to define (of course) a variable. Then, use the SetFont function to set the font's definitions. Once you have called the SetFont function, you can use the Print function; that works exactly the way printf (of the standard IO of C Language) does. You can use SetFont more than once to change the font's properties.
The Functions of the Class
void SetFont( HDC hDC, char* fName = NULL, GLfloat fDepth = 0.5f, int fWeight = FW_BOLD, DWORD fItalic = FALSE, DWORD fUnderline = FALSE, DWORD fStrikeOut = FALSE, DWORD fCharSet = ANSI_CHARSET )
- hDC—Handle of GDI Device Contex.
- fName—Font name as defined in Windows; for example, "Arial" or "Times New Roman."
- fDepth—How "deep" the font goes, meaning how long it gets on the Z axis.
- fWeight—Weight of the font. There is a list of values that will fit in MSDN (CreateFont function).
- fItalic—For italic font, TRUE; otherwise, FALSE.
- fUnderline—For underlined font, TRUE; otherwise, FALSE.
- fStrilkeOut—For strikeout font, TRUE; otherwise, FALSE.
- fCharSet—The character set. For a specific language, it is the name of language in capital letters, then CHARSET. For example, GREEK_CHARSET or HEBREW_CHARSET. It can write in English anyway, so if you don't use another language, just leave it or enter ANSI_CHARSET, which is the default.
bool Print(const char *fmt, ...)
A string and afterwards the variables that you want to print, in the same template that printf function uses.
If the font isn't set or if the entered string is NULL, the function will return true. Otherwise, it will return false.
The class has only one constant: GLO_DEFAULT_FONT of char. It contains the name of the default font (that is used in case no font name or NULL was entered for the fName parameter of SetFont).
#include "CGLOutput.h" ... char myname; CGLOutput OC; // Output Class variable ... OC.SetFont(hDC, "Comic Sans MS"); // Set font definitions OC.Print("Hello %s", myname); // Print "hello" + a string"" ...
This article, and another one that I wrote about an input class and a class for both Input & Output in OpenGL, can all be found in NeHe's Productions Site at http://nehe.gamedev.net.
There is another example in the attached file.