Learn to intercept calls to DirectX (D3D) by using a proxy DLL ("stub-dll"). The concept is used to show information on top of a DirectX full screen game, without touching the game's source.
Latest DirectX 8 Articles
Learn about a DirectX Quaternion-based camera class to implement the camera modal in 3D flight simulations.
Learn about CMeshViewer, a CStatic-derived class that can be used to write .x files in an application.
Debugging a DirectX application is not the easiest thing to do.
Use this App Wizard to quickly create a working windowed D3D8 application.
Use this class to setup and handle input from keyboard, mouse, and one joystick.
Latest CodeGuru Developer Columns
Learn to implement exception handling mechanism in C++.
Computer software used to be written for serial computation by a serial computer. Circumvent that concept and work in parallel streams.
Learn how to map and un-map network drives from your VB code.
It's good practice to use code metrics to validate code; it will improve code quality and make your application maintainable and less complex.