Learn to intercept calls to DirectX (D3D) by using a proxy DLL ("stub-dll"). The concept is used to show information on top of a DirectX full screen game, without touching the game's source.
Latest DirectX 8 Articles
Learn about a DirectX Quaternion-based camera class to implement the camera modal in 3D flight simulations.
Learn about CMeshViewer, a CStatic-derived class that can be used to write .x files in an application.
Debugging a DirectX application is not the easiest thing to do.
Use this App Wizard to quickly create a working windowed D3D8 application.
Use this class to setup and handle input from keyboard, mouse, and one joystick.
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Read through various ways to license and protect your .NET applications from potential pirates. You may find the perfect choice for your own work.
Explore two ways to check whether an application is already running. Example code is both in C# and VB.NET.
Discover the world of Portable Class Libraries (PCLs) and how they can work for you.