Combine elements of objected-oriented and functional programming paradigms to create highly modular, extensible, and loosely coupled components.
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Delve into some of the key aspects of the C/C++ compilation process with GCC.
Developers rejoice, the C++0x standard has changed the rules of initialization to allow you to initiate almost any object.
Implement delegates in C++ (which normally most of C++ compilers don't support) in a way that is really easy and that is cross-compiler compatible.
MFC Analysis with CppDepend.
Sample code for a fast version of Conway's Game of Life with thread and DirectX draw.
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