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SocketConnected() |
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Private Function |
Declared in: SocketPool.h |
void SocketConnected( CSocketPoolSocket* pSocket);
A socket is connection
try { //Add the socket to the map CCriticalAutoRelease aRelease(m_pCSectionQueue); //Add to the map m_aSocketMap.insert(SocketMap::value_type(pSocket->GetID(), pSocket)); } ERROR_HANDLER("SocketConnected")
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