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ForceReceiveEvent() |
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Public Function |
Declared in: AsyncSocket.h |
void ForceReceiveEvent();
Force a receive event
try { //Are we valid ? //And do we have a window if (!m_bList) OnSocketDelete(); else PostMessage(GetWindowHandle(), WM_SOCKET_FORCED, (WPARAM)GetAsyncHandle(), 0); } ERROR_HANDLER("ForceReceiveEvent")
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