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SocketConnected() |
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Private Function |
Declared in: TCPSocketAsync.h |
virtual BOOL SocketConnected( int iErrorCode);
Socket is connected
try { if (m_ulTimeout) //Kill the timer KillSystemTimer(); //Did we got an error if (!iErrorCode) //Set the connection status SetConnectionStatus(TRUE); //Call father return CAsyncSocket::SocketConnected(iErrorCode); } ERROR_HANDLER_RETURN("SocketConnected",FALSE)
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