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SocketConnected() |
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Protected Function |
Declared in: AsyncSocket.h |
virtual BOOL SocketConnected( int iErrorCode);
Socket is connected Not for user to override
try { //Did we have an error if (iErrorCode) return OnSocketConnect(iErrorCode); //Save the connect value BOOL bConnectValue; bConnectValue=OnSocketConnect(0); //Try to set it to async if (!SetAsync()) return FALSE; else return bConnectValue; } ERROR_HANDLER_RETURN("SocketConnected",FALSE)
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