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CClientSocket::CClientSocket() |
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Private Constructor (Not Declared) |
Declared in: UDPRelay.h |
CClientSocket::CClientSocket( CUDPRelay* pFather, IP aSourceAddress, unsigned short usSourcePort);
try { //Set our name SetName(CClientSocket_Class); //Get ourselves a port m_usLocalPort=m_pFather->AllocateLocalPort(); } ERROR_HANDLER("CClientSocket")
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