Class CTCPSocketAsync Base ClassesData ItemsConstructorsDestructorsFunctionsCustom CodeGo to hierarchy chart    Prev page: Custom Code in Source After IncludesNext page: m_bDisabledConnect    Show member index
Class Declared in:
TCPSocketAsync.h

'Overview' icon -- Shortcut to top of page. Overview

Copyright (c) 2000-2003 Barak Weichselbaum <barak@komodia.com> All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS `AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Contact info:

Site:                  http://www.komodia.com Main contact:          barak@komodia.com For custom projects, consulting, or other paid services:         sales@komodia.com

Hierarchy Chart Hierarchy Chart

'Base Classes' icon -- Shortcut to top of page. Base Classes

Public base class CTCPSocket
Public base class CAsyncSocket

'Data Items' icon -- Shortcut to top of page. Data Items

Private data BOOL m_bDisabledConnect Is this a disabled connect
Private data unsigned long m_ulTimeout The timeout

'Constructors' icon -- Shortcut to top of page. Constructors

Private constructor

CTCPSocketAsync( const CTCPSocketAsync& rSocket )

No copy Ctor
Public constructor

CTCPSocketAsync( BOOL bRawSocket )

Ctor and Dtor

'Destructors' icon -- Shortcut to top of page. Destructors

Public destructor virtual

~CTCPSocketAsync()

'Functions' icon -- Shortcut to top of page. Functions

Private function virtual void

Accepted()

When the socket is accepted, what to do
Private function virtual void

BeforeAccept()

Called before we accept the socket
Public function virtual BOOL

Close()

Close the socket
Public function virtual BOOL

Connect( IP aDestinationAddress, unsigned short usDestinationPort, BOOL bDisableAsync=FALSE, BOOL bForceErrorEvent=FALSE )

Connect with default source port as zero bDisableAsync - Connect blockingly to destination           (user event will not be called) bForceErrorEvent - Will call OnSocketConnect event if an               immediate error occured (only if bDisableAsync==FALSE)
Public function virtual BOOL

Connect( const std::string& rDestinationAddress, unsigned short usDestinationPort, BOOL bDisableAsync=FALSE, BOOL bForceErrorEvent=FALSE )

Public function virtual BOOL

Connect( unsigned short usSourcePort, IP aDestinationAddress, unsigned short usDestinationPort, BOOL bDisableAsync=FALSE, BOOL bForceErrorEvent=FALSE )

Our async connection
Public function virtual BOOL

Connect( unsigned short usSourcePort, const std::string& rDestinationAddress, unsigned short usDestinationPort, BOOL bDisableAsync=FALSE, BOOL bForceErrorEvent=FALSE )

Public function virtual BOOL

Create()

Create as a raw socket
Protected function virtual SOCKET

GetAsyncHandle() const

Get the socket handle
Protected function virtual BOOL

IsAsyncClass() const

Indicate if we are a blocked socket or an async one
Public function virtual BOOL

Listen( unsigned long ulBackLog=5 )

Listen to incoming connections
Public function virtual int

Receive( char* pBuffer, unsigned long ulBufferLength )

Recieve data from remote socket, can be used with all sub sockets (protocols) Return value: Positive - The number of bytes received.
Public function virtual int

Send( const char* pBuffer, unsigned long ulBufferLength )

Send data over the sockets Send may fail because the system isn't ready to send the data, check out the value of the send SOCKET_ERROR - Failure 0 - Send couldn't finish because it would block if there was a blocking buffer, it was queued (check out AllowBlockedBuffer in CAsyncSocket) Value - Bytes sent
Protected function virtual BOOL

SendBlockedBuffer( const CBlockedBuffer::CBlockedData& rData )

Send data from the send buffer
Protected function virtual int

SendNoAdd( const char* pBuffer, unsigned long ulBufferLength )

Send but don't add to buffer
Protected function virtual BOOL

SetAsync()

Go to async mode
Public function BOOL

SetConnectionTimeout( unsigned long ulMS )

Set a connection timeout
Private function virtual BOOL

SocketClosed( int iErrorCode )

Socket it closed
Private function virtual BOOL

SocketConnected( int iErrorCode )

Socket is connected
Private function virtual BOOL

SocketWrite( int iErrorCode )

When we have data to write
Private function virtual void

SystemTimeout()

When we have a system timeout

'Custom Code' icon -- Shortcut to top of page. Custom Code

'Implementation Details' icon -- Shortcut to top of page. Implementation Details

File(s)
C:\dev\Komodia\TCPSocketAsync.cpp
C:\dev\Komodia\TCPSocketAsync.h
Header Includes
TCPSocket.h     
AsyncSocket.h     
Source Includes
stdafx.h     for precompiled header directive
TCPSocketAsync.h     
ErrorHandlerMacros.h     
BlockedBuffer.h     
Owner
tcpip4
Last Modified
19/02/2003 18:12:02 PM

Get Surveyor!This web site was generated using Surveyor V4.50.811.1.  Click here for more information. Site content copyright © 2003 Komodia LTD.. See the About page for additional notices. This page last updated: 24 Feb 2003.