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OnSocketTimeout() |
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Protected Function |
Declared in: AsyncSocket.h |
virtual BOOL OnSocketTimeout()=0;
Messaging methods
Error codes are
SOCKET_ERROR - Internal library error
0 - Success
Error code - System error code
You can use ErrorCodeToString in CErrorHandler
to convert
When a timeout occured (implemented at library level) User should return 0, if proccessed the message
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