Class CUDPRelay Base ClassesData ItemsConstructorsDestructorsFunctionsCustom CodeGo to hierarchy chart    Prev page: Custom Code in Source After IncludesNext page: m_aSocketMap    Show member index
Class Declared in:
UDPRelay.h

'Overview' icon -- Shortcut to top of page. Overview

Copyright (c) 2000-2003 Barak Weichselbaum <barak@komodia.com> All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS `AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Contact info:

Site:                  http://www.komodia.com Main contact:          barak@komodia.com For custom projects, consulting, or other paid services:         sales@komodia.com

Hierarchy Chart Hierarchy Chart

'Base Classes' icon -- Shortcut to top of page. Base Classes

Public base class CRelay

'Data Items' icon -- Shortcut to top of page. Data Items

Private data SocketMap m_aSocketMap Our socket map
Private data IP m_aTarget Our destination address
Private data BOOL m_bCreated Are we created
Private data CGenericCriticalSection * m_pCSection Our CS
Private data CGenericCriticalSection * m_pCSectionPorts Our CS for port allocation
Private data CListenSocket * m_pSocket Our listening socket
Private data unsigned short m_usBindPort Our bind port
Private data mutable unsigned short m_usLocalPort Current local port
Private data unsigned short m_usTargetPort Our target port

'Constructors' icon -- Shortcut to top of page. Constructors

Private constructor

CClientSocket::CClientSocket( CUDPRelay* pFather, IP aSourceAddress, unsigned short usSourcePort )

Private constructor

CListenSocket::CListenSocket( CUDPRelay* pFather )

Private constructor

CUDPRelay( const CUDPRelay& rRelay )

No copy Ctor
Public constructor

CUDPRelay()

Ctor and Dtor

'Destructors' icon -- Shortcut to top of page. Destructors

Private destructor

CClientSocket::~CClientSocket()

Private destructor

CListenSocket::~CListenSocket()

Public destructor virtual

~CUDPRelay()

'Functions' icon -- Shortcut to top of page. Functions

Private function unsigned short

AllocateLocalPort() const

Allocate a local port
Private function BOOL

CClientSocket::OnSocketReceive( int iErrorCode )

Private function BOOL

CClientSocket::OnSocketTimeout()

Private function int

CClientSocket::SendData( const char* pBuffer, unsigned long ulBufferSize )

Private function BOOL

CListenSocket::OnSocketReceive( int iErrorCode )

Private function CUDPRelay::CClientSocket *

CreateSocket( IP aSourceAddress, unsigned short usSourcePort )

Create a socket
Private function unsigned short

GetBindPort() const

Get the bind port
Private function IP

GetTarget() const

Get target
Private function unsigned short

GetTargetPort() const

Get target port
Private function CUDPRelay &

operator =( const CUDPRelay& rRelay )

No copy operator
Public function virtual BOOL

Relay( const std::string& rBindAddress, unsigned short usBindPort, const std::string& rDestinationAddress, unsigned short usDestinationPort )

Start the relay
Public function virtual BOOL

Relay( IP aBindAddress, unsigned short usBindPort, IP aDestinationAddress, unsigned short usDestinationPort )

Private function void

RemoveSocket( IP aSourceAddress, unsigned short usSourcePort )

Remove a socket
Private function void

SendData( const char* pBuffer, unsigned long ulBufferSize, IP aDestinationIP, unsigned short usDestinationPort )

Send data
Public function virtual BOOL

Stop()

Stop the relay

'Friends' icon -- Shortcut to top of page. Friends

CListenSocket
CClientSocket

'Custom Code' icon -- Shortcut to top of page. Custom Code

'Implementation Details' icon -- Shortcut to top of page. Implementation Details

File(s)
C:\dev\Komodia\KomodiaIPUtils\UDPRelay.cpp
C:\dev\Komodia\KomodiaIPUtils\UDPRelay.h
Header Includes
Relay.h     
UDPSocketAsync.h     
Source Includes
stdafx.h     for precompiled header directive
UDPRelay.h     
ErrorHandlerMacros.h     
GenericCriticalSection.h     
OSManager.h     
Owner
tcpip4
Last Modified
19/02/2003 18:14:21 PM

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