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Close() |
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Public Function |
Declared in: UDPSocketAsync.h |
virtual BOOL Close();
Close the socket
try { //Quit if not ok if (!ValidSocket()) return FALSE; //Kill the timer CAsyncSocket::SocketClosing(); //Remove from socket list RemoveSocketFromList(); //Delegate call return CUDPSocket::Close(); } ERROR_HANDLER_RETURN("Close",FALSE)
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