Latest Pocket PC Articles

Writing Your Own GPS Applications: Part I

What is it that GPS applications need to be good enough to handle in-car navigation? Also, how does the process of interpreting GPS data actually work? This two-part series will cover both topics and give you the skills you need to write a commercial-grade GPS application that works with a majority of GPS devices in the industry today.

Creating Applications for the Pocket PC

Devices such as the Pocket PC are becoming almost as powerful as the machines sitting on our desks. It makes sense that more and more developers want to create applications directly targeted at such platforms. Learn how to create a Pocket PC application using Visual Basic .NET.

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MFC Integration with the Windows Transactional File System (TxF)

The Transactional File System (TxF), which allows access to an NTFS file system to be conducted in a transacted manner through extensions to the Windows SDK API. MFC 10, has been extended to support TxF and related technologies. This support allows existing MFC applications to be easily extended to support kernel transactions.

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  • Instead of only managing projects organizations do need to manage value! "Doing the right things" and "doing things right" are the essential ingredients for successful software and systems delivery. Unfortunately, with distributed delivery spanning multiple disciplines, geographies and time zones, many organizations struggle with teams working in silos, broken lines of communication, lack of collaboration, inadequate traceability, and poor project visibility. This often results in organizations "doing the …

  • Live Event Date: May 7, 2014 @ 1:00 p.m. ET / 10:00 a.m. PT This eSeminar will explore three popular games engines and how they empower developers to create exciting, graphically rich, and high-performance games for Android® on Intel® Architecture. Join us for a deep dive as experts describe the features, tools, and common challenges using Marmalade, App Game Kit, and Havok game engines, as well as a discussion of the pros and cons of each engine and how they fit into your development …

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