Articles Written by William N E Campbell

Fun with SetWorldTransform

A version of SetWorldTransform, converted to MFC instead of GDI. SetWorldTransform scales, translates, rotates, shears, and reflects graphics.

Top White Papers and Webcasts

  • On-demand Event Event Date: May 18, 2015 While the idea of using facial and/or gesture recognition to create a modern, intuitive game seems attractive, some developers may want to leverage Unity 3D as a way to accelerate their development efforts. There are many different ways in which Intel and Unity Technologies have been working together to help speed the development of games with the Intel&reag; RealSense™ SDK (software developer kit). Check out this webcast to join a panel of experts as they …

  • When storage performance issues are present, it impacts several resources attached to the storage system. However, often it's not a disk capacity issue, but a storage I/O bottleneck problem that can occur in a storage environment because of the unbalanced load placed on the storage systems by the application environment. This white paper discusses the top four reasons why storage I/O bottlenecks occur and how it impacts the overall storage performance, along with some tips and best practices to achieve optimum …

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