Richard Newcombe looks at how to interact with objects in the 3D world, using a card game as a base. This article only covers the basics, but by the end of the article you will be able to interact with objects in a 3D world using the mouse.
Articles Written by Richard Newcombe
Richard Newcombe takes us into the basics of building and moving inside a 3D world of our own making, using Windows Presentation Foundation (WPF) and VB.NET.
Richard Newcombe takes a look at the basic building blocks of a 3D world. While 2D animation was done by hard coding all of the graphics, 3D animation is much easier, using the WPF (Windows Presentation Foundation) graphical subsystem to handle the actual image rendering.
Richard Newcombe takes a look at Bitmap Animations in VB.NET. VB6 made extensive use of API's to load and initialize large quantities of smaller images. .NET has the GDI+ dynamic library, with a large selection of graphic classes and functions, which means that we no longer require API's to manipulate images.
Quite often we need a VB control that has requirements that don't quite exist within the current control set, such as all data-entry controls be on a single page with scroll bars. Read on to learn more...
Discover how to Interact with the objects on a playing field. The article uses a game as a base for the code.