STL.NET provides a bridge between the worlds of traditional C++ templates and .NET generics. By allowing C++ developers to leverage their STL skills without precluding interaction with developers using other .NET languages, STL.NET promises the best of both worlds.
Articles Written by Nick Wienholt
Visual C++: Protecting Against Buffer Overruns With the /GS Switch
This final installment wraps up the coverage of what's new in the IDE with a look at Tracepoints, new project types, enhancements to the Server Explorer, and new functionality for creating C++ projects.
Visual C++ 2005 IDE Enhancements, Part 5: Variable Display
For complex data types, the traditional display offered by debug windows is inadequate. Visual C++ 2005 makes a dramatic upgrade to the variable display, offering a number of improvements in the way you can examine data during a debug session.
Visual C++ 2005 IDE Enhancements, Part 4: Beta 2 Changes
The Visual C++ 2005 IDE team made two painful cuts in Beta 2 related to the Class Designer and IDE Click Once support. Read up on these significant changes and find out how C++/CLI programmers can still take advantage of ClickOnce to deploy their applications.
Visual C++ 2005 IDE Enhancements, Part 3: MSBuild
MSBuild is one of the major new features in Visual Studio .NET 2005. Discover the motivation for MSBuild, how it works, and how Visual C++ developers can get their hands on it.
Visual C++ 2005 IDE Enhancements, Part 2
In a continued examination of the new Visual C++ 2005 IDE enhancements, Nick Wienholt looks at the code definition window, changes to class view, and finally one of the big new additions to Visual C++: the class diagram.
