Articles Written by Nick Wienholt

C++ Lambda Function - Making Coding Easier

Visual C++ 2010 with many of the new C++ 0x language features including Lambdas. Discover how lambda functions make C++ code easier to read and maintain, and explore the various techniques for writing them ships.

Exploring the New MSBuild Features for Visual C++ 2010

MSBuild is the build platform that Microsoft is using across all developer and related tools moving forward. Visual C++ is the last major compiler offering from Microsoft to move onto the MSBuild platform, with the Visual C++ 2010 release using MSBuild as its native project format. Explore the MSBuild basics from a C++ perspective, and see how it can improve your build process.

Advanced C++/CLI: Type Forwarding, Pointers, and Variable Argument Lists

C++/CLI has a number of advanced features that make developing and maintaining applications easier. Discover how these allow types to be moved between assemblies without breaking existing application, allow fast and efficient interoperability between native functions, and make it possible to create functions that take a variable number of parameters while still maintaining type safety.

C++ CLR Compilation

The Visual C++ compiler has a number of switches that control the generation of native and managed instructions within an executable image. Choosing the correct setting is an important consideration for application performance, deployment, and execution, as well as having implications about which development toolkits can be used.

C++/CLI: Managed Development with C++

Replacing the cumbersome and confusing Managed Extensions for C++ that shipped with Visual C++ 2002 and 2003, C++/CLI is a standardized set of C++ language extensions that allows developers to write managed code that executes on top of the .NET Framework.

Framework Source Code Stepping

Despite the best documentation, stepping into the actual source code of third-party libraries can be the fastest way to diagnose a difficult bug or determine the state that a component needs to be in before a certain operation can be completed. With a little set-up magic, developers can step into libraries quickly and easily.

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