Articles Written by Andy McGovern

A 3D Object Picking Technique that Uses OpenGL

How to set up a 3D model in OpenGL so that a user can pick and identify objects in the model. This technique is very helpful in both game programming and visualization.

Geographic Distance and Azimuth Calculations

This article presents the basics of how to do geographic calculation for a spherical and ellipsoid Earth model, and provides sample code that implements solutions to several interesting geographic calculations.

Top White Papers and Webcasts

  • Live Event Date: August 20, 2014 @ 1:00 p.m. ET / 10:00 a.m. PT When you look at natural user interfaces as a developer, it isn't just fun and games. There are some very serious, real-world usage models of how things can help make the world a better place – things like Intel® RealSense™ technology. Check out this upcoming eSeminar and join the panel of experts, both from inside and outside of Intel, as they discuss how natural user interfaces will likely be getting adopted in a wide variety …

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