Articles Written by Andy McGovern

A 3D Object Picking Technique that Uses OpenGL

How to set up a 3D model in OpenGL so that a user can pick and identify objects in the model. This technique is very helpful in both game programming and visualization.

Geographic Distance and Azimuth Calculations

This article presents the basics of how to do geographic calculation for a spherical and ellipsoid Earth model, and provides sample code that implements solutions to several interesting geographic calculations.

Top White Papers and Webcasts

  • On-demand Event Event Date: May 18, 2015 While the idea of using facial and/or gesture recognition to create a modern, intuitive game seems attractive, some developers may want to leverage Unity 3D as a way to accelerate their development efforts. There are many different ways in which Intel and Unity Technologies have been working together to help speed the development of games with the Intel&reag; RealSense™ SDK (software developer kit). Check out this webcast to join a panel of experts as they …

  • This white paper focuses on how to protect and restore Microsoft Exchange data with Veeam. It briefly covers Microsoft Exchange 2013 and Veeam Backup & Replication v8 architecture, after which it focuses on how to handle proper backup, replication and recovery of Exchange in vSphere and Hyper-V environments.

Most Popular Programming Stories

More for Developers

RSS Feeds

Thanks for your registration, follow us on our social networks to keep up-to-date