Articles Written by Andrew Fenster

MFC .DLL TUTORIAL, PART 1

Learn about the kinds of .DLLs you can make using MFC and the advantages of each kind. Also learn how to create a .DLL and how to set up a client application to use it.

MFC .DLL TUTORIAL, PART 2

Learn about the problems that can arise when you use .DLLs. Also learn how these problems can be avoided.

MFC .DLL TUTORIAL, PART 3

This third part builds on the previous two by providing more coding examples and technical details.

MFC Under the Hood

This article demystifies some of the arcane code created by the MFC Wizards.

Top White Papers and Webcasts

  • Live Event Date: May 18, 2015 @ 1:00 p.m. ET / 10:00 a.m. PT While the idea of using facial and or gesture recognitions to create a modern, intuitive game seems attractive, some developers may want to leverage Unity 3D as a way to accelerate their development. There are many different ways in which Intel and Unity Technologies have been working together to helps speed the develop of games with the Intel® RealSense™ SDK (Software Developer Kit), so come hear from a panel of experts on what we've done …

  • There has been growing buzz about DevOps. DevOps is a methodology that unites the often separate functions of software development (Dev) and production and operations (Ops) into a single, integrated, and continuous process. DevOps is about breaking down the barriers between Dev and Ops. It leverages people, processes, and technology to stimulate collaboration and innovation across the entire software development and release process. Dev and Ops should always be part of an integrated process, but that's not …

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