Exercises

Bruce Eckel's Thinking in Java Contents | Prev | Next

I’ve discovered that simple exercises are exceptionally useful during a seminar to complete a student’s understanding, so you’ll find a set at the end of each chapter.

Most exercises are designed to be easy enough that they can be finished in a reasonable amount of time in a classroom situation while the instructor observes, making sure that all the students are absorbing the material. Some exercises are more advanced to prevent boredom for experienced students. The majority are designed to be solved in a short time and test and polish your knowledge. Some are more challenging, but none present major challenges. (Presumably, you’ll find those on your own – or more likely they’ll find you).



Comments

  • There are no comments yet. Be the first to comment!

Leave a Comment
  • Your email address will not be published. All fields are required.

Top White Papers and Webcasts

  • On-demand Event Event Date: May 18, 2015 While the idea of using facial and/or gesture recognition to create a modern, intuitive game seems attractive, some developers may want to leverage Unity 3D as a way to accelerate their development efforts. There are many different ways in which Intel and Unity Technologies have been working together to help speed the development of games with the Intel&reag; RealSense™ SDK (software developer kit). Check out this webcast to join a panel of experts as they …

  • By providing developers with the right tools to detect, understand, and fix problems early, your business can simplify software development, shorten development lifecycles, and improve the quality of software code. The end result is increased innovation, secure applications, and a faster time to market — all at a lower cost.

Most Popular Programming Stories

More for Developers

RSS Feeds

Thanks for your registration, follow us on our social networks to keep up-to-date