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Home >> Visual C++ / C++ >> Internet & Networking >> Internet Protocols >> FTP


A simple FTP client class
Rating: none

Phil Anderson (view profile)
April 26, 1999

Environment: VC5

Anyone who has used the WinInet FTP functions has probably noticed that there are a few handy features that are lacking. In particular, I wanted some code that would:

  • Support the same firewalls as WS-FTP
  • Allow me to execute arbitrary commands on the FTP server
  • Add around 10K to my app install rather than WinInet's 1Mb #-)
The whole thing is implemented as a single class and there is nothing clever about it at all, eg all socket connections are in synchronous mode. This does mean that if you want to go off and do other things whilst the file transfer is in progress you'll have to run it in it's own thread.
(continued)



To use:
If you created your app without checking the "Use Windows Sockets" checkbox in AppWizard, you'll need to add the following bit of code to you app's InitInstance()


if(!AfxSocketInit())
{
	AfxMessageBox("Could not initialize Windows Sockets!");
	return FALSE;
}
You'll also need to insert the files CFTPclient.cpp and CFTPclient.h into your project. There are a few error messages in the demo project's string table that you'll need to copy across also. That done:
  1. Create an object of CFTPclient.
  2. Use LogOnToServer() to connect to the server. Any arguments not used (e.g. if you're not using a firewall), pass an empty string or zero for numeric args. You must pass a server port number, use the FTP default of 21 if you don't know what it is.
  3. Use MoveFile() to upload/download a file, 1st arg is local file path, 2nd arg is remote file path, 3rd arg is TRUE for a PASV connection (required by some firewalls), FALSE otherwise, 4th arg is TRUE to upload, FALSE to download file. MoveFile only works in synchronous mode (ie the function will not return 'till the transfer is finished). File transfers are always of type BINARY.
  4. You can use FTPcommand() to execute FTP commands. Note that this function will return FALSE unless the server response is a 200 series code. This should work fine for most commands, otherwise you can use WriteStr() and ReadStr() to send commands & interpret the response yourself. Use LogOffServer() to disconnect when done. Note: The required FTP server commands may have different syntax to a command line FTP client you may be used to. Check out RFC 959 for more nfo on what the available commands are.
Unfortunately I don't have access to all the different types of firewalls supported. So far I've only tested it using no firewall and a "USER with no logon" type firewall (which worked OK first time so I guess some of the others might work too). #;-)

Useage example:


CFTPclient ftp;

// connect to FTP server
if(!ftp.LogOnToServer("ftp.server.com",21,"mylogon","mypass","","","","",0,0))
{
	MessageBox(ftp.m_retmsg);
	return;
}

// change directory on FTP server
if(!ftp.FTPcommand("CWD /home/images"))
{
	MessageBox(ftp.m_retmsg);
	ftp.LogOffServer();
	return;
}

// upload a file
ftp.MoveFile("myfile.gif","myfile.gif",FALSE,TRUE);

// show the result of the operation
MessageBox(ftp.m_retmsg);

// disconnect from server
ftp.LogOffServer();


Download demo project - [38KB]

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Latest Comments:
Excellent job - Habeeballah Hasnoddin (11/23/2005)
!!!!CFTPclient doesn't support Unicode - drinker (09/21/2005)
SSL With CSslSocket - Legacy CodeGuru (01/28/2004)
!! CFtpClient does not work in COM Modules !! - Legacy CodeGuru (08/25/2003)
Clocking Throughput... - Legacy CodeGuru (07/23/2002)

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