Bobbysl
April 5th, 2009, 12:08 PM
I'm trying to transform objects in DirectX. I'm using .x files. All the tutorials I read seem to say something like this
D3D_Device->SetTransform( D3DTS_VIEW, &matrix );
That works well when i have one object.
SetTransform transforms the entire view right? so what if i have multiple objects, how do i transform each object by itself???
Thanks
D3D_Device->SetTransform( D3DTS_VIEW, &matrix );
That works well when i have one object.
SetTransform transforms the entire view right? so what if i have multiple objects, how do i transform each object by itself???
Thanks