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rliq
February 24th, 2009, 05:51 PM
When I write a 'really exciting' web/database system at work. You know the ones, take the data out of this table and put it on this page... yawn... I have multiple tiers/layers, ie DAL, BLL, UI, Datasets etc. I make these separate sub-projects and when I have an issue the structure usually helps me go straight to where the problem is.

Is there a similar structure that will put me on a good foundation for writing a game in Direct3D (in my case C# 3.0/2008)?

I'm fairly familiar with DirectX and some of the maths surrounding it. My game is fairly similar to Pool/Snooker, if that is relevant.

My game (hobby) will start of small, but I have big ideas for it and I'm sure I will get similar issues to those I get at work if I don't start out with the a good underlying structure...

Thank you for any advice...