psycoding
December 16th, 2008, 02:19 PM
Hello,
The last days, I tried to load a md2 model exported from cinema 4d xl in my engine, but in the upper half of the walls of the room, there was no texture.
In the readme of the c4d to md2 exporter there was a remark that the texture should be loaded using the 16+32 texture clamping option.
Now what does that mean, or.. what do I have to do in my renderer to get these missing textures visible ?
Is it a option in cinema 4d xl (I didn't fin anything) or is it something I have to do with the texture coordinates of my md2 model ?
I already tread them as tiles (u=u1 mod 1024, v=v1 mod 1024);
thanks in advance
Here is a picture of the problem :
http://www.autories.de/images/Radiosity_60000Tri_AA_CB_VL.jpg
on the left wall you can see the missing texture
The last days, I tried to load a md2 model exported from cinema 4d xl in my engine, but in the upper half of the walls of the room, there was no texture.
In the readme of the c4d to md2 exporter there was a remark that the texture should be loaded using the 16+32 texture clamping option.
Now what does that mean, or.. what do I have to do in my renderer to get these missing textures visible ?
Is it a option in cinema 4d xl (I didn't fin anything) or is it something I have to do with the texture coordinates of my md2 model ?
I already tread them as tiles (u=u1 mod 1024, v=v1 mod 1024);
thanks in advance
Here is a picture of the problem :
http://www.autories.de/images/Radiosity_60000Tri_AA_CB_VL.jpg
on the left wall you can see the missing texture