thegrinch
November 7th, 2008, 07:17 AM
Hi guys,
I'm planning to develop a massively animated application. This means that the GUI shall be nicely giving feedback, eg. for mouse hovers, Klicks, etc. Also, there will be shown images, changing over time, blending effects and so on.
The thing is that in priciple I know quite well how to implement such animations, but this time I am searching for a tool or library to work with, that is really well prepared and designed for animating the components.
Questions:
Which library is efficient and fast, which is not? (MFC, C++.net, C#.net, QT, Swing,...)
Is there mayba something like QT, giving great compatibility while still be natively supported?
I'm also thinking of those MacOS Cocoa things, that really incorporate Animations at design time.
I have also made animating experiences in connection with java and opengl (jogl) but what I really had big problems with were the opengl capabilities of the client pcs.
Thanks for your impressions and answers,
with best regards
Oliver
I'm planning to develop a massively animated application. This means that the GUI shall be nicely giving feedback, eg. for mouse hovers, Klicks, etc. Also, there will be shown images, changing over time, blending effects and so on.
The thing is that in priciple I know quite well how to implement such animations, but this time I am searching for a tool or library to work with, that is really well prepared and designed for animating the components.
Questions:
Which library is efficient and fast, which is not? (MFC, C++.net, C#.net, QT, Swing,...)
Is there mayba something like QT, giving great compatibility while still be natively supported?
I'm also thinking of those MacOS Cocoa things, that really incorporate Animations at design time.
I have also made animating experiences in connection with java and opengl (jogl) but what I really had big problems with were the opengl capabilities of the client pcs.
Thanks for your impressions and answers,
with best regards
Oliver