bitshifter420
August 31st, 2008, 09:17 AM
Yep, 17 bytes of pure graphics pumping power!
Edit: And if that's too many bytes, here's the 14 byte version.
Edit: And if that's too many bytes, here's the 14 byte version.
|
Click to See Complete Forum and Search --> : 17 byte demo! bitshifter420 August 31st, 2008, 09:17 AM Yep, 17 bytes of pure graphics pumping power! Edit: And if that's too many bytes, here's the 14 byte version. Bluefox815 October 1st, 2008, 09:20 PM What exactly do you mean by 17 byte? As far as I can tell, it's a bunch of random kaleidoscopic pixels. bitshifter420 October 10th, 2008, 12:44 AM What exactly do you mean by 17 byte? The size of the .com file is 17 bytes. This sentence is 26 bytes. Go ahead and try to write a sub-17 byte demo and see how hard it is... Bluefox815 October 10th, 2008, 01:36 PM Ok, the 300 byte .zip file threw me off a little bit, and I deleted the file (as it doesn't have a day to day use for me) before posting and didn't check the size of the file. sspoke October 11th, 2008, 05:00 PM Wow man..... ¸ Íh *Ȫâû@ëø .386 .model tiny ; =========================================================================== ; Segment type: Pure code seg000 segment byte public 'CODE' use16 assume cs:seg000 org 100h assume es:nothing, ss:nothing, ds:seg000, fs:nothing, gs:nothing ; =============== S U B R O U T I N E ======================================= ; Attributes: noreturn public start start proc near mov ax, 13h int 10h ; - VIDEO - SET VIDEO MODE ; AL = mode push 0A000h pop es assume es:nothing loc_109: ; CODE XREF: start+Cj ; start+Fj adc ax, cx stosb loop loc_109 inc ax jmp short loc_109 start endp seg000 ends end start and even lower! °ÍÄȪâû@âø .686p .mmx .model tiny ; =========================================================================== ; Segment type: Pure code seg000 segment byte public 'CODE' use16 assume cs:seg000 org 100h assume es:nothing, ss:nothing, ds:seg000, fs:nothing, gs:nothing ; =============== S U B R O U T I N E ======================================= ; Attributes: noreturn public start start proc near mov al, 13h int 10h ; - VIDEO - les ax, [bx] loc_10106: ; CODE XREF: start+9j ; start+Cj adc ax, cx stosb loop loc_10106 inc ax loop loc_10106 start endp seg000 ends end start for all those graphics? with refreshing? I can't even find the algorithm that makes those circles and makes em wave from left to right in demo v2. holy **** you should make your own programming langauge/compiler. Speaking of making your own programming langauge there is a person who is making one.. and trying to keep it as fast as possible it's already said that his application is faster then any C++/C program and could even match up with the best assembler coder http://www.angelfire.com/space/netcensus/hotbasic.html but i don't like the fact that it uses a BASIC format.. i wanted it to be somewhat in C/Java-ish format. pretty sick.. wonder if you could make a 5/20 byte virus? LOL just kidding. codeguru.com
Copyright WebMediaBrands Inc., All Rights Reserved. |