Click to See Complete Forum and Search --> : Plugging in OpenGL Shader program into an existing MFC OpenGL program


deltayoung
April 26th, 2008, 03:18 AM
Hi all!

I'm a beginner in GLSL programming. I have an OpenGL program that I've developed using MFC, and now I want to improve the shading of the rendered 3D models using the GLSL. Most of the tutorial websites only mentioned how to write those shader programs, but as to how we actually plug in into our OpenGL program, especially in MFC, I can't find it yet so far.

Any clue for doing this? Help is very much appreciated!
Thank you!